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void-pack-super-server / config / landmanager.cfg
# Configuration file

general {
    # Whether non-op players in creative can break/place blocks in any area
    B:creativeIgnoresProtection=true

    # Whether non-op players can claim chunks using '/lm claim'
    B:disableClaiming=false

    # The max number of areas a player can own
    # Use -1 for no limit
    # Min: -1
    # Max: 2147483647
    I:maxAreasCanOwn=-1

    ##########################################################################################################
    # client
    #--------------------------------------------------------------------------------------------------------#
    # Client side configurations
    ##########################################################################################################

    client {
        # The alpha for the sides of area boxes rendered in the world
        # Min: 0.0
        # Max: 1.0
        D:areaBoxAlpha=0.20000000298023224

        # The thickness of area box edges rendered in the world
        # Min: 0.0
        # Max: 1.7976931348623157E308
        D:areaBoxEdgeThickness=0.025

        # The scale of the area label that's rendered
        D:areaNameScale=1.0

        # The radius within which nearby areas will show when /lmShow is showing all nearby areas
        # Min: 0
        # Max: 2147483647
        I:showAllRadius=16

        # Whether OPs will see area changes in their chat
        B:showChatLogs=true

        # The colour of the area change title when you move into an area you're a member of
        # Valid values:
        # BLACK
        # DARK_BLUE
        # DARK_GREEN
        # DARK_AQUA
        # DARK_RED
        # DARK_PURPLE
        # GOLD
        # GRAY
        # DARK_GRAY
        # BLUE
        # GREEN
        # AQUA
        # RED
        # LIGHT_PURPLE
        # YELLOW
        # WHITE
        S:titleColourAreaMember=GREEN

        # The colour of the area change title when you move into an area you're not a member of
        # Valid values:
        # BLACK
        # DARK_BLUE
        # DARK_GREEN
        # DARK_AQUA
        # DARK_RED
        # DARK_PURPLE
        # GOLD
        # GRAY
        # DARK_GRAY
        # BLUE
        # GREEN
        # AQUA
        # RED
        # LIGHT_PURPLE
        # YELLOW
        # WHITE
        S:titleColourAreaOutsider=RED

        # The colour of the area change title when you move into the Wilderness
        # Valid values:
        # BLACK
        # DARK_BLUE
        # DARK_GREEN
        # DARK_AQUA
        # DARK_RED
        # DARK_PURPLE
        # GOLD
        # GRAY
        # DARK_GRAY
        # BLUE
        # GREEN
        # AQUA
        # RED
        # LIGHT_PURPLE
        # YELLOW
        # WHITE
        S:titleColourWilderness=GRAY

        # Whether title messages should be displayed when moving into a different area
        B:titleOnAreaChange=true
    }

    ##########################################################################################################
    # permissions
    #--------------------------------------------------------------------------------------------------------#
    # Non-OP player permissions for what they can change in their areas
    ##########################################################################################################

    permissions {
        # If true then the 'claim' command will create a request rather than take instant effect
        # An OP will then need to use the 'approve' command to accept the request
        B:claimRequest=false

        # If area owners can toggle whether explosions can destroy blocks in the area
        B:explosions=true

        # If area owners can toggle whether hostile entities can spawn in the area
        B:hostileSpawning=true

        # If area owners can toggle whether other players can interact (right click) with blocks in the area
        B:interactions=true

        # If area owners can toggle whether passive entities can spawn in the area
        B:passiveSpawning=true

        # If area owners can rename their areas
        B:rename=true

        # If non-op players can use '/lm tool' to get the admin tool for creating areas
        B:tool=false
    }

    ##########################################################################################################
    # globalsettings
    #--------------------------------------------------------------------------------------------------------#
    # Global settings affect all blocks outside of any areas
    ##########################################################################################################

    globalsettings {
        # Can explosions destroy global blocks
        B:canExplosionsDestroyBlocks=true

        # Can hostile entities spawn in global spaces
        B:canHostileSpawn=true

        # Can passive entities spawn in global spaces
        B:canPassiveSpawn=true

        # Can players break global blocks
        B:canPlayersBreakBlocks=true

        # Can players interact with global blocks
        B:canPlayersInteract=true

        # Can players place global blocks
        B:canPlayersPlaceBlocks=true
    }

}