# Configuration file general { # Whether non-op players in creative can break/place blocks in any area B:creativeIgnoresProtection=true # Whether non-op players can claim chunks using '/lm claim' B:disableClaiming=false # The max number of areas a player can own # Use -1 for no limit # Min: -1 # Max: 2147483647 I:maxAreasCanOwn=-1 ########################################################################################################## # client #--------------------------------------------------------------------------------------------------------# # Client side configurations ########################################################################################################## client { # The alpha for the sides of area boxes rendered in the world # Min: 0.0 # Max: 1.0 D:areaBoxAlpha=0.20000000298023224 # The thickness of area box edges rendered in the world # Min: 0.0 # Max: 1.7976931348623157E308 D:areaBoxEdgeThickness=0.025 # The scale of the area label that's rendered D:areaNameScale=1.0 # The radius within which nearby areas will show when /lmShow is showing all nearby areas # Min: 0 # Max: 2147483647 I:showAllRadius=16 # Whether OPs will see area changes in their chat B:showChatLogs=true # The colour of the area change title when you move into an area you're a member of # Valid values: # BLACK # DARK_BLUE # DARK_GREEN # DARK_AQUA # DARK_RED # DARK_PURPLE # GOLD # GRAY # DARK_GRAY # BLUE # GREEN # AQUA # RED # LIGHT_PURPLE # YELLOW # WHITE S:titleColourAreaMember=GREEN # The colour of the area change title when you move into an area you're not a member of # Valid values: # BLACK # DARK_BLUE # DARK_GREEN # DARK_AQUA # DARK_RED # DARK_PURPLE # GOLD # GRAY # DARK_GRAY # BLUE # GREEN # AQUA # RED # LIGHT_PURPLE # YELLOW # WHITE S:titleColourAreaOutsider=RED # The colour of the area change title when you move into the Wilderness # Valid values: # BLACK # DARK_BLUE # DARK_GREEN # DARK_AQUA # DARK_RED # DARK_PURPLE # GOLD # GRAY # DARK_GRAY # BLUE # GREEN # AQUA # RED # LIGHT_PURPLE # YELLOW # WHITE S:titleColourWilderness=GRAY # Whether title messages should be displayed when moving into a different area B:titleOnAreaChange=true } ########################################################################################################## # permissions #--------------------------------------------------------------------------------------------------------# # Non-OP player permissions for what they can change in their areas ########################################################################################################## permissions { # If true then the 'claim' command will create a request rather than take instant effect # An OP will then need to use the 'approve' command to accept the request B:claimRequest=false # If area owners can toggle whether explosions can destroy blocks in the area B:explosions=true # If area owners can toggle whether hostile entities can spawn in the area B:hostileSpawning=true # If area owners can toggle whether other players can interact (right click) with blocks in the area B:interactions=true # If area owners can toggle whether passive entities can spawn in the area B:passiveSpawning=true # If area owners can rename their areas B:rename=true # If non-op players can use '/lm tool' to get the admin tool for creating areas B:tool=false } ########################################################################################################## # globalsettings #--------------------------------------------------------------------------------------------------------# # Global settings affect all blocks outside of any areas ########################################################################################################## globalsettings { # Can explosions destroy global blocks B:canExplosionsDestroyBlocks=true # Can hostile entities spawn in global spaces B:canHostileSpawn=true # Can passive entities spawn in global spaces B:canPassiveSpawn=true # Can players break global blocks B:canPlayersBreakBlocks=true # Can players interact with global blocks B:canPlayersInteract=true # Can players place global blocks B:canPlayersPlaceBlocks=true } }