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void-pack-super-server / config / IntegrationForegoing.cfg
# Configuration file

integrationforegoing {

    integrations {
        B:actuallyAdditions=true
        B:ae2=true
        B:agriCraft=true
        B:astralSorcery=true
        B:bewitchment=true
        B:biomesoPlenty=true
        B:botania=true
        B:cyclic=true
        B:enderIO=true
        B:evilcraft=true
        B:exNihiloCreatio=true
        B:extraUtils2=true
        B:forestry=true
        B:harvestCraft=true
        B:immersiveEngineering=true
        B:immersivePetroleum=true
        B:matterOverdrive=true
        B:mysticalAgradditions=true
        B:mysticalAgriculture=true
        B:natura=true
        B:nuclearCraft=true
        B:oreShrubs=true
        B:oreberries=true
        B:randomThings=true
        B:rftools=true
        B:rustic=true
        B:silentsGems=true
        B:simpleCorn=true
        B:tconstruct=true
        B:thaumcraft=true
        B:thermalFoundation=true
    }

    misc {

        thermalfoundation {
            # This number determines the teleportation range for drinking Resonant Ender.
            # Range calculation method:
            # Player's X / Z position - (this number clamped between 8 and 65536) + (this number clamped between 8 and 65536) * 2
            # Min: 64
            # Max: 65536
            I:strawEnderRange=16384
        }

        immersiveengineering {
            # If true, both top and bottom blocks of Industrial Hemp gets harvested by the Plant Recollector.
            # Set to false if you only want the top block to be harvested.
            B:hempHarvestBothBlocks=false

            gardencloche {
                # If true, allows Fertilizer from Industrial Foregoing to be used in Garden Cloche.
                B:allowFertilizer=true

                # Set the growth multiplier for Fertilizer from Industrial Foregoing in Garden Cloche.
                D:fertilizerGrowthMultiplier=1.5
            }

        }

        natura {
            # If true, replant is needed for Natura crops, otherwise Plant Gatherer won't remove the crops.
            B:naturaCropsReplant=false
        }

        rustic {
            # If true, replant is needed for Rustic herbs, otherwise Plant Gatherer won't remove the herbs.
            B:rusticHerbsReplant=false
        }

        randomthings {
            # If true, replant is needed for Random Things lotus crops, otherwise Plant Gatherer won't remove the crops.
            B:randomThingsLotusReplant=false
        }

    }

}