# Configuration file
general {
# Whether non-op players in creative can break/place blocks in any area
B:creativeIgnoresProtection=true
# Whether non-op players can claim chunks using '/lm claim'
B:disableClaiming=false
# The max number of areas a player can own
# Use -1 for no limit
# Min: -1
# Max: 2147483647
I:maxAreasCanOwn=-1
##########################################################################################################
# client
#--------------------------------------------------------------------------------------------------------#
# Client side configurations
##########################################################################################################
client {
# The alpha for the sides of area boxes rendered in the world
# Min: 0.0
# Max: 1.0
D:areaBoxAlpha=0.20000000298023224
# The thickness of area box edges rendered in the world
# Min: 0.0
# Max: 1.7976931348623157E308
D:areaBoxEdgeThickness=0.025
# The scale of the area label that's rendered
D:areaNameScale=1.0
# The radius within which nearby areas will show when /lmShow is showing all nearby areas
# Min: 0
# Max: 2147483647
I:showAllRadius=16
# Whether OPs will see area changes in their chat
B:showChatLogs=true
# The colour of the area change title when you move into an area you're a member of
# Valid values:
# BLACK
# DARK_BLUE
# DARK_GREEN
# DARK_AQUA
# DARK_RED
# DARK_PURPLE
# GOLD
# GRAY
# DARK_GRAY
# BLUE
# GREEN
# AQUA
# RED
# LIGHT_PURPLE
# YELLOW
# WHITE
S:titleColourAreaMember=GREEN
# The colour of the area change title when you move into an area you're not a member of
# Valid values:
# BLACK
# DARK_BLUE
# DARK_GREEN
# DARK_AQUA
# DARK_RED
# DARK_PURPLE
# GOLD
# GRAY
# DARK_GRAY
# BLUE
# GREEN
# AQUA
# RED
# LIGHT_PURPLE
# YELLOW
# WHITE
S:titleColourAreaOutsider=RED
# The colour of the area change title when you move into the Wilderness
# Valid values:
# BLACK
# DARK_BLUE
# DARK_GREEN
# DARK_AQUA
# DARK_RED
# DARK_PURPLE
# GOLD
# GRAY
# DARK_GRAY
# BLUE
# GREEN
# AQUA
# RED
# LIGHT_PURPLE
# YELLOW
# WHITE
S:titleColourWilderness=GRAY
# Whether title messages should be displayed when moving into a different area
B:titleOnAreaChange=true
}
##########################################################################################################
# permissions
#--------------------------------------------------------------------------------------------------------#
# Non-OP player permissions for what they can change in their areas
##########################################################################################################
permissions {
# If true then the 'claim' command will create a request rather than take instant effect
# An OP will then need to use the 'approve' command to accept the request
B:claimRequest=false
# If area owners can toggle whether explosions can destroy blocks in the area
B:explosions=true
# If area owners can toggle whether hostile entities can spawn in the area
B:hostileSpawning=true
# If area owners can toggle whether other players can interact (right click) with blocks in the area
B:interactions=true
# If area owners can toggle whether passive entities can spawn in the area
B:passiveSpawning=true
# If area owners can rename their areas
B:rename=true
# If non-op players can use '/lm tool' to get the admin tool for creating areas
B:tool=false
}
##########################################################################################################
# globalsettings
#--------------------------------------------------------------------------------------------------------#
# Global settings affect all blocks outside of any areas
##########################################################################################################
globalsettings {
# Can explosions destroy global blocks
B:canExplosionsDestroyBlocks=true
# Can hostile entities spawn in global spaces
B:canHostileSpawn=true
# Can passive entities spawn in global spaces
B:canPassiveSpawn=true
# Can players break global blocks
B:canPlayersBreakBlocks=true
# Can players interact with global blocks
B:canPlayersInteract=true
# Can players place global blocks
B:canPlayersPlaceBlocks=true
}
}