# Configuration file "creative blocks: breakable" { # Allow Non-Creative players to break/harvest creative blocks. [default: false] B:gameplay=false } "creative blocks: configurable" { # Allow Non-Creative players to configure creative blocks. [default: false] B:gameplay=false } "dimension ids" { I:"Deep Dark"=-11325 I:ExtraUtils2_Quarry_Dim=-9999 } enabled { B:AnalogCrafter=true B:AngelBlock=true B:AngelRing=true B:BagOfHolding=true B:BiomeMarker=true B:Book=true B:Boomerang=true B:ChickenRing=true B:ChunkLoader=true B:CompoundBow=true B:CompressedCobblestone=true B:CompressedDirt=true B:CompressedGravel=true B:CompressedNetherrack=true B:CompressedSand=true B:Contract=true B:Crafter=true B:CreativeChest=true B:CreativeEnergy=true B:CreativeHarvest=true B:CursedEarth=true B:DecorativeBedrock=true B:DecorativeGlass=true B:DecorativeSolid=true B:DecorativeSolidWood=true B:"Deep Dark"=true B:Drum=true B:EnderLilly=true B:EnderShard=true B:ExtraUtils2_Quarry_Dim=true B:FakeCopy=true B:Filter=true B:FilterFluids=true B:FireAxe=true B:FlatTransferNode=true B:GlassCutter=true B:GoldenLasso=true B:Indexer=true B:IndexerRemote=true B:IneffableGlass=true B:Ingredients=true B:InteractionProxy=true B:ItemBuildersWand=true B:ItemCreativeBuildersWand=true B:ItemCreativeDestructionWand=true B:ItemDestructionWand=true B:Klein=true B:LargishChest=true B:LawSword=true B:LuxSaber=true B:Machine=true B:MagicApple=true B:Miner=true B:MiniChest=true B:MoonStone=true B:Opinium=true B:PassiveGenerator=true B:PlayerChest=true B:PowerBattery=true B:PowerManager=true B:PowerOverload=true B:PowerTransmitter=true B:Quarry=true B:QuarryProxy=true B:RainbowGenerator=true B:RedOrchid=true B:RedstoneClock=true B:RedstoneLantern=true B:Resonator=true B:Scanner=true B:Screen=true B:SimpleDecorative=true B:Snowglobe=true B:SoundMuffler=true B:Spotlight=true B:SunCrystal=true B:SuperMobSpawner=true B:Synergy=false B:Teleporter=true B:Terraformer=true B:TrashCan=true B:TrashCanEnergy=true B:TrashCanFluid=true B:TrashChest=true B:Trowel=true B:UnstableIngots=true B:User=true B:WateringCan=true B:WoodenStickPoke=true B:Wrench=true B:additionalVanillaRecipes=true B:ironwood=true B:pipe=true B:potion_Purge=true B:potion_doom=true B:potion_fizzy_lifting=true B:potion_gravity=true B:potion_greek_fire=true B:potion_love=true B:potion_relapse=true B:potion_second_chance=true B:sendCapabilitiesAfterDimensionChange=true B:sickle_diamond=true B:sickle_gold=true B:sickle_iron=true B:sickle_stone=true B:sickle_wood=true B:spike_creative=true B:spike_diamond=true B:spike_gold=true B:spike_iron=true B:spike_stone=true B:spike_wood=true B:squidSpawnRestrictions=true B:tinkers_construct_integration=true B:villager_alchemist=true B:villager_red_mechanic=true B:villager_shady_merchant=true B:wall_world_type=true } energy { I:"Quantum Quarry: Base Energy Per Operation"=20000 } gameplay { # Add an entity id (mod:name) to this list to prevent cursed earth from spawning it. [default: ] S:"Cursed Earth Entity BlackList" < > B:"Quantum Quarry: Enable Nether/End biome generation (has been buggy)"=false # Choose allowed container classnames. S:"Unstable Ingot: Allowed Classes" < net.minecraft.inventory.ContainerWorkbench > } settings { B:WallWorld_GiveSpawnItems=true } "unstable ingot: explosion time" { # Choose the time until explosion. [range: 0 ~ 2400, default: 200] I:gameplay=200 }