# Configuration file all { # Dragons cannot spawn in these dimensions' IDs I:"Blacklisted Dragon Dimensions" < -1 1 > # Dragons can only spawn in these dimensions' IDs I:"Whitelisted Dragon Dimensions" < 0 > # true to use dimensional blacklist, false to use the whitelist. [default: true] B:"use Dimension Blacklist"=true } clientdm2 { # Max flight for dragons circling players on a whistle D:"Max Flight Height"=20.0 # Zoom out for third person 2 while riding the the dragon and dragon carriages DO NOT EXXAGERATE IF YOU DONT WANT CORRUPTED WORLDS D:"Third Person Zoom BACK"=20.0 # Wander From HomeDist I:"Wander From HomeDist"=50 } main { # Allow or disallow breeding B:"Allow Other Breeding"=true # Disable or enable the dragon's ability to obey other players B:"Allow Other Player's Control"=true # Makes Dragons Tougher or Not D:Armor=8.0 # Damage for dragon attack D:Damage=12.0 # Dragon Base Health§o Note: Some Dragons have unique health values and are still affected by this D:"Dragon Base Health"=90.0 # Higher numbers slower regen for dragons I:"Health Regen Speed"=75 # More numbers slower, i.e. gets a number from the factor of (3000) to 1 per tick (millisecond) if it equals to 1 reduce hunger, dont make it too low or might crash the game I:"Hunger Speed"=6000 # Enables or Disables dragons ability to despawn, works only for adult non tamed dragons B:"can dragons despawn"=true # Enables changing of egg breeds via block or environment B:"can eggs change breeds"=true # refers to the ice breath for the dragon in water, set true if you want the ice block to be permanent. false otherwise. B:"can ice breath be permanent"=false # Debug mode. You need to restart Minecraft for the change to take effect. Unless you're a developer or are told to activate it, you don't want to set this to true. B:debug=false # Disables right-click override on the vanilla dragon egg block. May help to fix issues with other mods. B:"disable block override"=false # refers to the fire breath to affect blocks B:"fire breath affect blocks"=true # Use a commanding player method(Experimental) to make dragons land on multiple players B:"use CommandingPlayer"=false } worldgen { # Enables spawning of nests in extreme hills B:canSpawnSurfaceDragonNest=true # Enables spawning of nether, zombie, and skeleton dragon nests in the nether B:canSpawnNetherNest=true # Enables spawning of end dragon nests in end cities B:canSpawnEnchantNest=true # Determines how rare Forest Plains dragon nests will mainly spawn. I did this because the forest biome is too common thus making the forest breed to common. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn), (Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds) I:"Forest Nest Rarity"=220 # Determines how rare sunlight dragon temples will mainly spawn. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn), (Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds) I:"Sunlight Nest Rarity"=60 # Determines how rare terra dragon nests will mainly spawn. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn), (Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds) I:"Terra Nest Rarity"=220 # Determines how rare moonlight or aether dragon temples will spawn above the ocean. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn), (Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds) I:"Ocean Nest Rarity"=8000 # Determines how rare forest jungnle dragon nests will mainly spawn. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn), (Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds) I:"Jungle Nest Rarity"=800 # Determines how rare water dragon nests will mainly spawn. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn), (Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds) I:"Water Nest Rarity"=180 # Determines how rare ice dragon nests will mainly spawn. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn), (Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds) I:"Ice Nest Rarity"=200 # Determines how rare fire dragon nests will mainly spawn. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn), (Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds) I:"Fire Nest Rarity"=150 # Determines how rare forest enchant dragon nests will mainly spawn. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn), (Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds) I:"Enchant Nest Rarity"=300 # Determines how rare nether nests will mainly spawn. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn)(Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds) I:"Nether Nest Chance"=200 # Determines how rare nether nests will spawn in the X Axis. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn)(Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds) I:"2 Nether Nest Rarity X"=16 # Determines how rare nether nests will spawn in the Z Axis. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn)(Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds) I:"2 Nest Nether Rarity Z"=16 }