"_VERSION"=1 general { # Maximum achievable levels. If set to 0 or lower there is no upper limit maximumLevels=-1 # Reduces the amount of modifiers a newly build tool gets if the value is lower than the regular amount of modifiers the tool would have newToolMinModifiers=3 } toolxp { # Base XP for each of the listed tools baseXpForTool { "exnihilocreatio:crook_tconstruct"=500 "exnihilocreatio:hammer_tconstruct"=500 "tcomplement:chisel"=500 "tcomplement:sledge_hammer"=500 "tconstruct:arrow"=500 "tconstruct:battlesign"=500 "tconstruct:bolt"=500 "tconstruct:broadsword"=500 "tconstruct:cleaver"=500 "tconstruct:crossbow"=500 "tconstruct:excavator"=4500 "tconstruct:frypan"=500 "tconstruct:hammer"=4500 "tconstruct:hatchet"=500 "tconstruct:kama"=500 "tconstruct:longbow"=500 "tconstruct:longsword"=500 "tconstruct:lumberaxe"=4500 "tconstruct:mattock"=500 "tconstruct:pickaxe"=500 "tconstruct:rapier"=500 "tconstruct:scythe"=4500 "tconstruct:shortbow"=500 "tconstruct:shovel"=500 "tconstruct:shuriken"=500 } # Base XP used when no more specific entry is present for the tool defaultBaseXP=500 # How much the XP cost will multiply per level, minimum 2. levelMultiplier=2 }