package net.minecraft.server; import it.unimi.dsi.fastutil.objects.Object2IntMap; import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap; import java.util.Map; import java.util.Random; import java.util.Map.Entry; import javax.annotation.Nullable; // CraftBukkit start import org.bukkit.Bukkit; import org.bukkit.craftbukkit.block.CraftBlockState; import org.bukkit.craftbukkit.event.CraftEventFactory; import org.bukkit.event.block.BlockBurnEvent; import org.bukkit.event.block.BlockFadeEvent; import org.bukkit.event.block.BlockSpreadEvent; // CraftBukkit end public class BlockFire extends Block { public static final BlockStateInteger AGE = BlockProperties.ad; public static final BlockStateBoolean NORTH = BlockSprawling.a; public static final BlockStateBoolean EAST = BlockSprawling.b; public static final BlockStateBoolean SOUTH = BlockSprawling.c; public static final BlockStateBoolean WEST = BlockSprawling.d; public static final BlockStateBoolean UPPER = BlockSprawling.e; private static final Map<EnumDirection, BlockStateBoolean> g = (Map) BlockSprawling.g.entrySet().stream().filter((entry) -> { return entry.getKey() != EnumDirection.DOWN; }).collect(SystemUtils.a()); private final Object2IntMap<Block> flameChances = new Object2IntOpenHashMap(); private final Object2IntMap<Block> i = new Object2IntOpenHashMap(); protected BlockFire(Block.Info block_info) { super(block_info); this.p((IBlockData) ((IBlockData) ((IBlockData) ((IBlockData) ((IBlockData) ((IBlockData) ((IBlockData) this.blockStateList.getBlockData()).set(BlockFire.AGE, 0)).set(BlockFire.NORTH, false)).set(BlockFire.EAST, false)).set(BlockFire.SOUTH, false)).set(BlockFire.WEST, false)).set(BlockFire.UPPER, false)); } @Override public VoxelShape a(IBlockData iblockdata, IBlockAccess iblockaccess, BlockPosition blockposition, VoxelShapeCollision voxelshapecollision) { return VoxelShapes.a(); } @Override public IBlockData updateState(IBlockData iblockdata, EnumDirection enumdirection, IBlockData iblockdata1, GeneratorAccess generatoraccess, BlockPosition blockposition, BlockPosition blockposition1) { // CraftBukkit start if (!iblockdata.canPlace(generatoraccess, blockposition)) { CraftBlockState blockState = CraftBlockState.getBlockState(generatoraccess, blockposition); blockState.setData(Blocks.AIR.getBlockData()); BlockFadeEvent event = new BlockFadeEvent(blockState.getBlock(), blockState); generatoraccess.getMinecraftWorld().getMinecraftServer().server.getPluginManager().callEvent(event); if (!event.isCancelled()) { return blockState.getHandle(); } } return this.a((IBlockAccess) generatoraccess, blockposition).set(BlockFire.AGE, iblockdata.get(BlockFire.AGE)); // CraftBukkit end } @Nullable @Override public IBlockData getPlacedState(BlockActionContext blockactioncontext) { return this.a((IBlockAccess) blockactioncontext.getWorld(), blockactioncontext.getClickPosition()); } public IBlockData a(IBlockAccess iblockaccess, BlockPosition blockposition) { BlockPosition blockposition1 = blockposition.down(); IBlockData iblockdata = iblockaccess.getType(blockposition1); if (!this.h(iblockdata) && !iblockdata.d(iblockaccess, blockposition1, EnumDirection.UP)) { IBlockData iblockdata1 = this.getBlockData(); EnumDirection[] aenumdirection = EnumDirection.values(); int i = aenumdirection.length; for (int j = 0; j < i; ++j) { EnumDirection enumdirection = aenumdirection[j]; BlockStateBoolean blockstateboolean = (BlockStateBoolean) BlockFire.g.get(enumdirection); if (blockstateboolean != null) { iblockdata1 = (IBlockData) iblockdata1.set(blockstateboolean, this.h(iblockaccess.getType(blockposition.shift(enumdirection)))); } } return iblockdata1; } else { return this.getBlockData(); } } @Override public boolean canPlace(IBlockData iblockdata, IWorldReader iworldreader, BlockPosition blockposition) { BlockPosition blockposition1 = blockposition.down(); return iworldreader.getType(blockposition1).d(iworldreader, blockposition1, EnumDirection.UP) || this.canBurn(iworldreader, blockposition); } @Override public int a(IWorldReader iworldreader) { return 30; } @Override public void tick(IBlockData iblockdata, WorldServer worldserver, BlockPosition blockposition, Random random) { if (worldserver.getGameRules().getBoolean(GameRules.DO_FIRE_TICK)) { if (!iblockdata.canPlace(worldserver, blockposition)) { fireExtinguished(worldserver, blockposition); // CraftBukkit - invalid place location } Block block = worldserver.getType(blockposition.down()).getBlock(); boolean flag = worldserver.worldProvider instanceof WorldProviderTheEnd && block == Blocks.BEDROCK || block == Blocks.NETHERRACK || block == Blocks.MAGMA_BLOCK; int i = (Integer) iblockdata.get(BlockFire.AGE); if (!flag && worldserver.isRaining() && this.a((World) worldserver, blockposition) && random.nextFloat() < 0.2F + (float) i * 0.03F) { fireExtinguished(worldserver, blockposition); // CraftBukkit - extinguished by rain } else { int j = Math.min(15, i + random.nextInt(3) / 2); if (i != j) { iblockdata = (IBlockData) iblockdata.set(BlockFire.AGE, j); worldserver.setTypeAndData(blockposition, iblockdata, 4); } if (!flag) { worldserver.getBlockTickList().a(blockposition, this, this.a((IWorldReader) worldserver) + random.nextInt(10)); if (!this.canBurn(worldserver, blockposition)) { BlockPosition blockposition1 = blockposition.down(); if (!worldserver.getType(blockposition1).d(worldserver, blockposition1, EnumDirection.UP) || i > 3) { fireExtinguished(worldserver, blockposition); // CraftBukkit } return; } if (i == 15 && random.nextInt(4) == 0 && !this.h(worldserver.getType(blockposition.down()))) { fireExtinguished(worldserver, blockposition); // CraftBukkit return; } } boolean flag1 = worldserver.s(blockposition); int k = flag1 ? -50 : 0; // CraftBukkit start - add source blockposition to burn calls this.a(worldserver, blockposition.east(), 300 + k, random, i, blockposition); this.a(worldserver, blockposition.west(), 300 + k, random, i, blockposition); this.a(worldserver, blockposition.down(), 250 + k, random, i, blockposition); this.a(worldserver, blockposition.up(), 250 + k, random, i, blockposition); this.a(worldserver, blockposition.north(), 300 + k, random, i, blockposition); this.a(worldserver, blockposition.south(), 300 + k, random, i, blockposition); // CraftBukkit end BlockPosition.MutableBlockPosition blockposition_mutableblockposition = new BlockPosition.MutableBlockPosition(); for (int l = -1; l <= 1; ++l) { for (int i1 = -1; i1 <= 1; ++i1) { for (int j1 = -1; j1 <= 4; ++j1) { if (l != 0 || j1 != 0 || i1 != 0) { int k1 = 100; if (j1 > 1) { k1 += (j1 - 1) * 100; } blockposition_mutableblockposition.g(blockposition).e(l, j1, i1); int l1 = this.a((IWorldReader) worldserver, (BlockPosition) blockposition_mutableblockposition); if (l1 > 0) { int i2 = (l1 + 40 + worldserver.getDifficulty().a() * 7) / (i + 30); if (flag1) { i2 /= 2; } if (i2 > 0 && random.nextInt(k1) <= i2 && (!worldserver.isRaining() || !this.a((World) worldserver, (BlockPosition) blockposition_mutableblockposition))) { int j2 = Math.min(15, i + random.nextInt(5) / 4); // CraftBukkit start - Call to stop spread of fire if (worldserver.getType(blockposition_mutableblockposition).getBlock() != Blocks.FIRE) { if (CraftEventFactory.callBlockIgniteEvent(worldserver, blockposition_mutableblockposition, blockposition).isCancelled()) { continue; } CraftEventFactory.handleBlockSpreadEvent(worldserver, blockposition, blockposition_mutableblockposition, (IBlockData) this.a((IBlockAccess) worldserver, (BlockPosition) blockposition_mutableblockposition).set(BlockFire.AGE, j2), 3); // CraftBukkit } // CraftBukkit end } } } } } } } } } protected boolean a(World world, BlockPosition blockposition) { return world.isRainingAt(blockposition) || world.isRainingAt(blockposition.west()) || world.isRainingAt(blockposition.east()) || world.isRainingAt(blockposition.north()) || world.isRainingAt(blockposition.south()); } private int i(IBlockData iblockdata) { return iblockdata.b((IBlockState) BlockProperties.C) && (Boolean) iblockdata.get(BlockProperties.C) ? 0 : this.i.getInt(iblockdata.getBlock()); } private int r(IBlockData iblockdata) { return iblockdata.b((IBlockState) BlockProperties.C) && (Boolean) iblockdata.get(BlockProperties.C) ? 0 : this.flameChances.getInt(iblockdata.getBlock()); } private void a(World world, BlockPosition blockposition, int i, Random random, int j, BlockPosition sourceposition) { // CraftBukkit add sourceposition int k = this.i(world.getType(blockposition)); if (random.nextInt(i) < k) { IBlockData iblockdata = world.getType(blockposition); // CraftBukkit start org.bukkit.block.Block theBlock = world.getWorld().getBlockAt(blockposition.getX(), blockposition.getY(), blockposition.getZ()); org.bukkit.block.Block sourceBlock = world.getWorld().getBlockAt(sourceposition.getX(), sourceposition.getY(), sourceposition.getZ()); BlockBurnEvent event = new BlockBurnEvent(theBlock, sourceBlock); world.getServer().getPluginManager().callEvent(event); if (event.isCancelled()) { return; } // CraftBukkit end if (random.nextInt(j + 10) < 5 && !world.isRainingAt(blockposition)) { int l = Math.min(j + random.nextInt(5) / 4, 15); world.setTypeAndData(blockposition, (IBlockData) this.a((IBlockAccess) world, blockposition).set(BlockFire.AGE, l), 3); } else { world.a(blockposition, false); } Block block = iblockdata.getBlock(); if (block instanceof BlockTNT) { BlockTNT blocktnt = (BlockTNT) block; BlockTNT.a(world, blockposition); } } } private boolean canBurn(IBlockAccess iblockaccess, BlockPosition blockposition) { EnumDirection[] aenumdirection = EnumDirection.values(); int i = aenumdirection.length; for (int j = 0; j < i; ++j) { EnumDirection enumdirection = aenumdirection[j]; if (this.h(iblockaccess.getType(blockposition.shift(enumdirection)))) { return true; } } return false; } private int a(IWorldReader iworldreader, BlockPosition blockposition) { if (!iworldreader.isEmpty(blockposition)) { return 0; } else { int i = 0; EnumDirection[] aenumdirection = EnumDirection.values(); int j = aenumdirection.length; for (int k = 0; k < j; ++k) { EnumDirection enumdirection = aenumdirection[k]; IBlockData iblockdata = iworldreader.getType(blockposition.shift(enumdirection)); i = Math.max(this.r(iblockdata), i); } return i; } } public boolean h(IBlockData iblockdata) { return this.r(iblockdata) > 0; } @Override public void onPlace(IBlockData iblockdata, World world, BlockPosition blockposition, IBlockData iblockdata1, boolean flag) { if (iblockdata1.getBlock() != iblockdata.getBlock()) { // CraftBukkit - getType() if (world.worldProvider.getDimensionManager().getType() != DimensionManager.OVERWORLD && world.worldProvider.getDimensionManager().getType() != DimensionManager.NETHER || !((BlockPortal) Blocks.NETHER_PORTAL).a((GeneratorAccess) world, blockposition)) { if (!iblockdata.canPlace(world, blockposition)) { fireExtinguished(world, blockposition); // CraftBukkit - fuel block broke } else { world.getBlockTickList().a(blockposition, this, this.a((IWorldReader) world) + world.random.nextInt(10)); } } } } @Override protected void a(BlockStateList.a<Block, IBlockData> blockstatelist_a) { blockstatelist_a.a(BlockFire.AGE, BlockFire.NORTH, BlockFire.EAST, BlockFire.SOUTH, BlockFire.WEST, BlockFire.UPPER); } public void a(Block block, int i, int j) { this.flameChances.put(block, i); this.i.put(block, j); } public static void c() { BlockFire blockfire = (BlockFire) Blocks.FIRE; blockfire.a(Blocks.OAK_PLANKS, 5, 20); blockfire.a(Blocks.SPRUCE_PLANKS, 5, 20); blockfire.a(Blocks.BIRCH_PLANKS, 5, 20); blockfire.a(Blocks.JUNGLE_PLANKS, 5, 20); blockfire.a(Blocks.ACACIA_PLANKS, 5, 20); blockfire.a(Blocks.DARK_OAK_PLANKS, 5, 20); blockfire.a(Blocks.OAK_SLAB, 5, 20); blockfire.a(Blocks.SPRUCE_SLAB, 5, 20); blockfire.a(Blocks.BIRCH_SLAB, 5, 20); blockfire.a(Blocks.JUNGLE_SLAB, 5, 20); blockfire.a(Blocks.ACACIA_SLAB, 5, 20); blockfire.a(Blocks.DARK_OAK_SLAB, 5, 20); blockfire.a(Blocks.OAK_FENCE_GATE, 5, 20); blockfire.a(Blocks.SPRUCE_FENCE_GATE, 5, 20); blockfire.a(Blocks.BIRCH_FENCE_GATE, 5, 20); blockfire.a(Blocks.JUNGLE_FENCE_GATE, 5, 20); blockfire.a(Blocks.DARK_OAK_FENCE_GATE, 5, 20); blockfire.a(Blocks.ACACIA_FENCE_GATE, 5, 20); blockfire.a(Blocks.OAK_FENCE, 5, 20); blockfire.a(Blocks.SPRUCE_FENCE, 5, 20); blockfire.a(Blocks.BIRCH_FENCE, 5, 20); blockfire.a(Blocks.JUNGLE_FENCE, 5, 20); blockfire.a(Blocks.DARK_OAK_FENCE, 5, 20); blockfire.a(Blocks.ACACIA_FENCE, 5, 20); blockfire.a(Blocks.OAK_STAIRS, 5, 20); blockfire.a(Blocks.BIRCH_STAIRS, 5, 20); blockfire.a(Blocks.SPRUCE_STAIRS, 5, 20); blockfire.a(Blocks.JUNGLE_STAIRS, 5, 20); blockfire.a(Blocks.ACACIA_STAIRS, 5, 20); blockfire.a(Blocks.DARK_OAK_STAIRS, 5, 20); blockfire.a(Blocks.OAK_LOG, 5, 5); blockfire.a(Blocks.SPRUCE_LOG, 5, 5); blockfire.a(Blocks.BIRCH_LOG, 5, 5); blockfire.a(Blocks.JUNGLE_LOG, 5, 5); blockfire.a(Blocks.ACACIA_LOG, 5, 5); blockfire.a(Blocks.DARK_OAK_LOG, 5, 5); blockfire.a(Blocks.STRIPPED_OAK_LOG, 5, 5); blockfire.a(Blocks.STRIPPED_SPRUCE_LOG, 5, 5); blockfire.a(Blocks.STRIPPED_BIRCH_LOG, 5, 5); blockfire.a(Blocks.STRIPPED_JUNGLE_LOG, 5, 5); blockfire.a(Blocks.STRIPPED_ACACIA_LOG, 5, 5); blockfire.a(Blocks.STRIPPED_DARK_OAK_LOG, 5, 5); blockfire.a(Blocks.STRIPPED_OAK_WOOD, 5, 5); blockfire.a(Blocks.STRIPPED_SPRUCE_WOOD, 5, 5); blockfire.a(Blocks.STRIPPED_BIRCH_WOOD, 5, 5); blockfire.a(Blocks.STRIPPED_JUNGLE_WOOD, 5, 5); blockfire.a(Blocks.STRIPPED_ACACIA_WOOD, 5, 5); blockfire.a(Blocks.STRIPPED_DARK_OAK_WOOD, 5, 5); blockfire.a(Blocks.OAK_WOOD, 5, 5); blockfire.a(Blocks.SPRUCE_WOOD, 5, 5); blockfire.a(Blocks.BIRCH_WOOD, 5, 5); blockfire.a(Blocks.JUNGLE_WOOD, 5, 5); blockfire.a(Blocks.ACACIA_WOOD, 5, 5); blockfire.a(Blocks.DARK_OAK_WOOD, 5, 5); blockfire.a(Blocks.OAK_LEAVES, 30, 60); blockfire.a(Blocks.SPRUCE_LEAVES, 30, 60); blockfire.a(Blocks.BIRCH_LEAVES, 30, 60); blockfire.a(Blocks.JUNGLE_LEAVES, 30, 60); blockfire.a(Blocks.ACACIA_LEAVES, 30, 60); blockfire.a(Blocks.DARK_OAK_LEAVES, 30, 60); blockfire.a(Blocks.BOOKSHELF, 30, 20); blockfire.a(Blocks.TNT, 15, 100); blockfire.a(Blocks.GRASS, 60, 100); blockfire.a(Blocks.FERN, 60, 100); blockfire.a(Blocks.DEAD_BUSH, 60, 100); blockfire.a(Blocks.SUNFLOWER, 60, 100); blockfire.a(Blocks.LILAC, 60, 100); blockfire.a(Blocks.ROSE_BUSH, 60, 100); blockfire.a(Blocks.PEONY, 60, 100); blockfire.a(Blocks.TALL_GRASS, 60, 100); blockfire.a(Blocks.LARGE_FERN, 60, 100); blockfire.a(Blocks.DANDELION, 60, 100); blockfire.a(Blocks.POPPY, 60, 100); blockfire.a(Blocks.BLUE_ORCHID, 60, 100); blockfire.a(Blocks.ALLIUM, 60, 100); blockfire.a(Blocks.AZURE_BLUET, 60, 100); blockfire.a(Blocks.RED_TULIP, 60, 100); blockfire.a(Blocks.ORANGE_TULIP, 60, 100); blockfire.a(Blocks.WHITE_TULIP, 60, 100); blockfire.a(Blocks.PINK_TULIP, 60, 100); blockfire.a(Blocks.OXEYE_DAISY, 60, 100); blockfire.a(Blocks.CORNFLOWER, 60, 100); blockfire.a(Blocks.LILY_OF_THE_VALLEY, 60, 100); blockfire.a(Blocks.WITHER_ROSE, 60, 100); blockfire.a(Blocks.WHITE_WOOL, 30, 60); blockfire.a(Blocks.ORANGE_WOOL, 30, 60); blockfire.a(Blocks.MAGENTA_WOOL, 30, 60); blockfire.a(Blocks.LIGHT_BLUE_WOOL, 30, 60); blockfire.a(Blocks.YELLOW_WOOL, 30, 60); blockfire.a(Blocks.LIME_WOOL, 30, 60); blockfire.a(Blocks.PINK_WOOL, 30, 60); blockfire.a(Blocks.GRAY_WOOL, 30, 60); blockfire.a(Blocks.LIGHT_GRAY_WOOL, 30, 60); blockfire.a(Blocks.CYAN_WOOL, 30, 60); blockfire.a(Blocks.PURPLE_WOOL, 30, 60); blockfire.a(Blocks.BLUE_WOOL, 30, 60); blockfire.a(Blocks.BROWN_WOOL, 30, 60); blockfire.a(Blocks.GREEN_WOOL, 30, 60); blockfire.a(Blocks.RED_WOOL, 30, 60); blockfire.a(Blocks.BLACK_WOOL, 30, 60); blockfire.a(Blocks.VINE, 15, 100); blockfire.a(Blocks.COAL_BLOCK, 5, 5); blockfire.a(Blocks.HAY_BLOCK, 60, 20); blockfire.a(Blocks.WHITE_CARPET, 60, 20); blockfire.a(Blocks.ORANGE_CARPET, 60, 20); blockfire.a(Blocks.MAGENTA_CARPET, 60, 20); blockfire.a(Blocks.LIGHT_BLUE_CARPET, 60, 20); blockfire.a(Blocks.YELLOW_CARPET, 60, 20); blockfire.a(Blocks.LIME_CARPET, 60, 20); blockfire.a(Blocks.PINK_CARPET, 60, 20); blockfire.a(Blocks.GRAY_CARPET, 60, 20); blockfire.a(Blocks.LIGHT_GRAY_CARPET, 60, 20); blockfire.a(Blocks.CYAN_CARPET, 60, 20); blockfire.a(Blocks.PURPLE_CARPET, 60, 20); blockfire.a(Blocks.BLUE_CARPET, 60, 20); blockfire.a(Blocks.BROWN_CARPET, 60, 20); blockfire.a(Blocks.GREEN_CARPET, 60, 20); blockfire.a(Blocks.RED_CARPET, 60, 20); blockfire.a(Blocks.BLACK_CARPET, 60, 20); blockfire.a(Blocks.DRIED_KELP_BLOCK, 30, 60); blockfire.a(Blocks.BAMBOO, 60, 60); blockfire.a(Blocks.SCAFFOLDING, 60, 60); blockfire.a(Blocks.LECTERN, 30, 20); blockfire.a(Blocks.COMPOSTER, 5, 20); blockfire.a(Blocks.SWEET_BERRY_BUSH, 60, 100); blockfire.a(Blocks.BEEHIVE, 5, 20); blockfire.a(Blocks.BEE_NEST, 30, 20); } // CraftBukkit start private void fireExtinguished(GeneratorAccess world, BlockPosition position) { if (!CraftEventFactory.callBlockFadeEvent(world, position, Blocks.AIR.getBlockData()).isCancelled()) { world.a(position, false); } } // CraftBukkit end }