package net.minecraft.server; public class BlockFenceGate extends BlockFacingHorizontal { public static final BlockStateBoolean OPEN = BlockProperties.u; public static final BlockStateBoolean POWERED = BlockProperties.w; public static final BlockStateBoolean IN_WALL = BlockProperties.q; protected static final VoxelShape d = Block.a(0.0D, 0.0D, 6.0D, 16.0D, 16.0D, 10.0D); protected static final VoxelShape e = Block.a(6.0D, 0.0D, 0.0D, 10.0D, 16.0D, 16.0D); protected static final VoxelShape f = Block.a(0.0D, 0.0D, 6.0D, 16.0D, 13.0D, 10.0D); protected static final VoxelShape g = Block.a(6.0D, 0.0D, 0.0D, 10.0D, 13.0D, 16.0D); protected static final VoxelShape h = Block.a(0.0D, 0.0D, 6.0D, 16.0D, 24.0D, 10.0D); protected static final VoxelShape i = Block.a(6.0D, 0.0D, 0.0D, 10.0D, 24.0D, 16.0D); protected static final VoxelShape j = VoxelShapes.a(Block.a(0.0D, 5.0D, 7.0D, 2.0D, 16.0D, 9.0D), Block.a(14.0D, 5.0D, 7.0D, 16.0D, 16.0D, 9.0D)); protected static final VoxelShape k = VoxelShapes.a(Block.a(7.0D, 5.0D, 0.0D, 9.0D, 16.0D, 2.0D), Block.a(7.0D, 5.0D, 14.0D, 9.0D, 16.0D, 16.0D)); protected static final VoxelShape w = VoxelShapes.a(Block.a(0.0D, 2.0D, 7.0D, 2.0D, 13.0D, 9.0D), Block.a(14.0D, 2.0D, 7.0D, 16.0D, 13.0D, 9.0D)); protected static final VoxelShape x = VoxelShapes.a(Block.a(7.0D, 2.0D, 0.0D, 9.0D, 13.0D, 2.0D), Block.a(7.0D, 2.0D, 14.0D, 9.0D, 13.0D, 16.0D)); public BlockFenceGate(Block.Info block_info) { super(block_info); this.p((IBlockData) ((IBlockData) ((IBlockData) ((IBlockData) this.blockStateList.getBlockData()).set(BlockFenceGate.OPEN, false)).set(BlockFenceGate.POWERED, false)).set(BlockFenceGate.IN_WALL, false)); } @Override public VoxelShape a(IBlockData iblockdata, IBlockAccess iblockaccess, BlockPosition blockposition, VoxelShapeCollision voxelshapecollision) { return (Boolean) iblockdata.get(BlockFenceGate.IN_WALL) ? (((EnumDirection) iblockdata.get(BlockFenceGate.FACING)).m() == EnumDirection.EnumAxis.X ? BlockFenceGate.g : BlockFenceGate.f) : (((EnumDirection) iblockdata.get(BlockFenceGate.FACING)).m() == EnumDirection.EnumAxis.X ? BlockFenceGate.e : BlockFenceGate.d); } @Override public IBlockData updateState(IBlockData iblockdata, EnumDirection enumdirection, IBlockData iblockdata1, GeneratorAccess generatoraccess, BlockPosition blockposition, BlockPosition blockposition1) { EnumDirection.EnumAxis enumdirection_enumaxis = enumdirection.m(); if (((EnumDirection) iblockdata.get(BlockFenceGate.FACING)).f().m() != enumdirection_enumaxis) { return super.updateState(iblockdata, enumdirection, iblockdata1, generatoraccess, blockposition, blockposition1); } else { boolean flag = this.h(iblockdata1) || this.h(generatoraccess.getType(blockposition.shift(enumdirection.opposite()))); return (IBlockData) iblockdata.set(BlockFenceGate.IN_WALL, flag); } } @Override public VoxelShape b(IBlockData iblockdata, IBlockAccess iblockaccess, BlockPosition blockposition, VoxelShapeCollision voxelshapecollision) { return (Boolean) iblockdata.get(BlockFenceGate.OPEN) ? VoxelShapes.a() : (((EnumDirection) iblockdata.get(BlockFenceGate.FACING)).m() == EnumDirection.EnumAxis.Z ? BlockFenceGate.h : BlockFenceGate.i); } @Override public VoxelShape i(IBlockData iblockdata, IBlockAccess iblockaccess, BlockPosition blockposition) { return (Boolean) iblockdata.get(BlockFenceGate.IN_WALL) ? (((EnumDirection) iblockdata.get(BlockFenceGate.FACING)).m() == EnumDirection.EnumAxis.X ? BlockFenceGate.x : BlockFenceGate.w) : (((EnumDirection) iblockdata.get(BlockFenceGate.FACING)).m() == EnumDirection.EnumAxis.X ? BlockFenceGate.k : BlockFenceGate.j); } @Override public boolean a(IBlockData iblockdata, IBlockAccess iblockaccess, BlockPosition blockposition, PathMode pathmode) { switch (pathmode) { case LAND: return (Boolean) iblockdata.get(BlockFenceGate.OPEN); case WATER: return false; case AIR: return (Boolean) iblockdata.get(BlockFenceGate.OPEN); default: return false; } } @Override public IBlockData getPlacedState(BlockActionContext blockactioncontext) { World world = blockactioncontext.getWorld(); BlockPosition blockposition = blockactioncontext.getClickPosition(); boolean flag = world.isBlockIndirectlyPowered(blockposition); EnumDirection enumdirection = blockactioncontext.f(); EnumDirection.EnumAxis enumdirection_enumaxis = enumdirection.m(); boolean flag1 = enumdirection_enumaxis == EnumDirection.EnumAxis.Z && (this.h(world.getType(blockposition.west())) || this.h(world.getType(blockposition.east()))) || enumdirection_enumaxis == EnumDirection.EnumAxis.X && (this.h(world.getType(blockposition.north())) || this.h(world.getType(blockposition.south()))); return (IBlockData) ((IBlockData) ((IBlockData) ((IBlockData) this.getBlockData().set(BlockFenceGate.FACING, enumdirection)).set(BlockFenceGate.OPEN, flag)).set(BlockFenceGate.POWERED, flag)).set(BlockFenceGate.IN_WALL, flag1); } private boolean h(IBlockData iblockdata) { return iblockdata.getBlock().a(TagsBlock.WALLS); } @Override public EnumInteractionResult interact(IBlockData iblockdata, World world, BlockPosition blockposition, EntityHuman entityhuman, EnumHand enumhand, MovingObjectPositionBlock movingobjectpositionblock) { if ((Boolean) iblockdata.get(BlockFenceGate.OPEN)) { iblockdata = (IBlockData) iblockdata.set(BlockFenceGate.OPEN, false); world.setTypeAndData(blockposition, iblockdata, 10); } else { EnumDirection enumdirection = entityhuman.getDirection(); if (iblockdata.get(BlockFenceGate.FACING) == enumdirection.opposite()) { iblockdata = (IBlockData) iblockdata.set(BlockFenceGate.FACING, enumdirection); } iblockdata = (IBlockData) iblockdata.set(BlockFenceGate.OPEN, true); world.setTypeAndData(blockposition, iblockdata, 10); } world.a(entityhuman, (Boolean) iblockdata.get(BlockFenceGate.OPEN) ? 1008 : 1014, blockposition, 0); return EnumInteractionResult.SUCCESS; } @Override public void doPhysics(IBlockData iblockdata, World world, BlockPosition blockposition, Block block, BlockPosition blockposition1, boolean flag) { if (!world.isClientSide) { boolean flag1 = world.isBlockIndirectlyPowered(blockposition); // CraftBukkit start boolean oldPowered = iblockdata.get(BlockFenceGate.POWERED); if (oldPowered != flag1) { int newPower = flag1 ? 15 : 0; int oldPower = oldPowered ? 15 : 0; org.bukkit.block.Block bukkitBlock = org.bukkit.craftbukkit.block.CraftBlock.at(world, blockposition); org.bukkit.event.block.BlockRedstoneEvent eventRedstone = new org.bukkit.event.block.BlockRedstoneEvent(bukkitBlock, oldPower, newPower); world.getServer().getPluginManager().callEvent(eventRedstone); flag1 = eventRedstone.getNewCurrent() > 0; } // CraftBukkit end if ((Boolean) iblockdata.get(BlockFenceGate.POWERED) != flag1) { world.setTypeAndData(blockposition, (IBlockData) ((IBlockData) iblockdata.set(BlockFenceGate.POWERED, flag1)).set(BlockFenceGate.OPEN, flag1), 2); if ((Boolean) iblockdata.get(BlockFenceGate.OPEN) != flag1) { world.a((EntityHuman) null, flag1 ? 1008 : 1014, blockposition, 0); } } } } @Override protected void a(BlockStateList.a<Block, IBlockData> blockstatelist_a) { blockstatelist_a.a(BlockFenceGate.FACING, BlockFenceGate.OPEN, BlockFenceGate.POWERED, BlockFenceGate.IN_WALL); } public static boolean a(IBlockData iblockdata, EnumDirection enumdirection) { return ((EnumDirection) iblockdata.get(BlockFenceGate.FACING)).m() == enumdirection.f().m(); } }