package net.minecraft.server;
import java.util.EnumSet;
public class Vec3D implements IPosition {
public static final Vec3D a = new Vec3D(0.0D, 0.0D, 0.0D);
public final double x;
public final double y;
public final double z;
public Vec3D(double d0, double d1, double d2) {
this.x = d0;
this.y = d1;
this.z = d2;
}
public Vec3D(Vector3fa vector3fa) {
this((double) vector3fa.a(), (double) vector3fa.b(), (double) vector3fa.c());
}
public Vec3D(BaseBlockPosition baseblockposition) {
this((double) baseblockposition.getX(), (double) baseblockposition.getY(), (double) baseblockposition.getZ());
}
public Vec3D a(Vec3D vec3d) {
return new Vec3D(vec3d.x - this.x, vec3d.y - this.y, vec3d.z - this.z);
}
public Vec3D d() {
double d0 = (double) MathHelper.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
return d0 < 1.0E-4D ? Vec3D.a : new Vec3D(this.x / d0, this.y / d0, this.z / d0);
}
public double b(Vec3D vec3d) {
return this.x * vec3d.x + this.y * vec3d.y + this.z * vec3d.z;
}
public Vec3D c(Vec3D vec3d) {
return new Vec3D(this.y * vec3d.z - this.z * vec3d.y, this.z * vec3d.x - this.x * vec3d.z, this.x * vec3d.y - this.y * vec3d.x);
}
public Vec3D d(Vec3D vec3d) {
return this.a(vec3d.x, vec3d.y, vec3d.z);
}
public Vec3D a(double d0, double d1, double d2) {
return this.add(-d0, -d1, -d2);
}
public Vec3D e(Vec3D vec3d) {
return this.add(vec3d.x, vec3d.y, vec3d.z);
}
public Vec3D add(double d0, double d1, double d2) {
return new Vec3D(this.x + d0, this.y + d1, this.z + d2);
}
public double f(Vec3D vec3d) {
double d0 = vec3d.x - this.x;
double d1 = vec3d.y - this.y;
double d2 = vec3d.z - this.z;
return (double) MathHelper.sqrt(d0 * d0 + d1 * d1 + d2 * d2);
}
public double distanceSquared(Vec3D vec3d) {
double d0 = vec3d.x - this.x;
double d1 = vec3d.y - this.y;
double d2 = vec3d.z - this.z;
return d0 * d0 + d1 * d1 + d2 * d2;
}
public double c(double d0, double d1, double d2) {
double d3 = d0 - this.x;
double d4 = d1 - this.y;
double d5 = d2 - this.z;
return d3 * d3 + d4 * d4 + d5 * d5;
}
public Vec3D a(double d0) {
return this.d(d0, d0, d0);
}
public Vec3D h(Vec3D vec3d) {
return this.d(vec3d.x, vec3d.y, vec3d.z);
}
public Vec3D d(double d0, double d1, double d2) {
return new Vec3D(this.x * d0, this.y * d1, this.z * d2);
}
public double f() {
return (double) MathHelper.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
}
public double g() {
return this.x * this.x + this.y * this.y + this.z * this.z;
}
public boolean equals(Object object) {
if (this == object) {
return true;
} else if (!(object instanceof Vec3D)) {
return false;
} else {
Vec3D vec3d = (Vec3D) object;
return Double.compare(vec3d.x, this.x) != 0 ? false : (Double.compare(vec3d.y, this.y) != 0 ? false : Double.compare(vec3d.z, this.z) == 0);
}
}
public int hashCode() {
long i = Double.doubleToLongBits(this.x);
int j = (int) (i ^ i >>> 32);
i = Double.doubleToLongBits(this.y);
j = 31 * j + (int) (i ^ i >>> 32);
i = Double.doubleToLongBits(this.z);
j = 31 * j + (int) (i ^ i >>> 32);
return j;
}
public String toString() {
return "(" + this.x + ", " + this.y + ", " + this.z + ")";
}
public Vec3D a(float f) {
float f1 = MathHelper.cos(f);
float f2 = MathHelper.sin(f);
double d0 = this.x;
double d1 = this.y * (double) f1 + this.z * (double) f2;
double d2 = this.z * (double) f1 - this.y * (double) f2;
return new Vec3D(d0, d1, d2);
}
public Vec3D b(float f) {
float f1 = MathHelper.cos(f);
float f2 = MathHelper.sin(f);
double d0 = this.x * (double) f1 + this.z * (double) f2;
double d1 = this.y;
double d2 = this.z * (double) f1 - this.x * (double) f2;
return new Vec3D(d0, d1, d2);
}
public Vec3D a(EnumSet<EnumDirection.EnumAxis> enumset) {
double d0 = enumset.contains(EnumDirection.EnumAxis.X) ? (double) MathHelper.floor(this.x) : this.x;
double d1 = enumset.contains(EnumDirection.EnumAxis.Y) ? (double) MathHelper.floor(this.y) : this.y;
double d2 = enumset.contains(EnumDirection.EnumAxis.Z) ? (double) MathHelper.floor(this.z) : this.z;
return new Vec3D(d0, d1, d2);
}
public double a(EnumDirection.EnumAxis enumdirection_enumaxis) {
return enumdirection_enumaxis.a(this.x, this.y, this.z);
}
@Override
public final double getX() {
return this.x;
}
@Override
public final double getY() {
return this.y;
}
@Override
public final double getZ() {
return this.z;
}
}