package net.minecraft.server; import com.google.common.collect.Lists; import it.unimi.dsi.fastutil.ints.Int2ObjectAVLTreeMap; import it.unimi.dsi.fastutil.ints.Int2ObjectSortedMap; import java.util.List; public class ScheduleActivity { private final List<ActivityFrame> a = Lists.newArrayList(); private int b; public ScheduleActivity() {} public ScheduleActivity a(int i, float f) { this.a.add(new ActivityFrame(i, f)); this.b(); return this; } private void b() { Int2ObjectSortedMap<ActivityFrame> int2objectsortedmap = new Int2ObjectAVLTreeMap(); this.a.forEach((activityframe) -> { ActivityFrame activityframe1 = (ActivityFrame) int2objectsortedmap.put(activityframe.a(), activityframe); }); this.a.clear(); this.a.addAll(int2objectsortedmap.values()); this.b = 0; } public float a(int i) { if (this.a.size() <= 0) { return 0.0F; } else { ActivityFrame activityframe = (ActivityFrame) this.a.get(this.b); ActivityFrame activityframe1 = (ActivityFrame) this.a.get(this.a.size() - 1); boolean flag = i < activityframe.a(); int j = flag ? 0 : this.b; float f = flag ? activityframe1.b() : activityframe.b(); for (int k = j; k < this.a.size(); ++k) { ActivityFrame activityframe2 = (ActivityFrame) this.a.get(k); if (activityframe2.a() > i) { break; } this.b = k; f = activityframe2.b(); } return f; } } }