package net.minecraft.server; public class OldNibbleArray { public final byte[] a; private final int b; private final int c; public OldNibbleArray(byte[] abyte, int i) { this.a = abyte; this.b = i; this.c = i + 4; } public int a(int i, int j, int k) { int l = i << this.c | k << this.b | j; int i1 = l >> 1; int j1 = l & 1; return j1 == 0 ? this.a[i1] & 15 : this.a[i1] >> 4 & 15; } }