package net.minecraft.server; public class MemoryTarget { private final BehaviorPosition a; private final float b; private final int c; public MemoryTarget(BlockPosition blockposition, float f, int i) { this((BehaviorPosition) (new BehaviorTarget(blockposition)), f, i); } public MemoryTarget(Vec3D vec3d, float f, int i) { this((BehaviorPosition) (new BehaviorTarget(new BlockPosition(vec3d))), f, i); } public MemoryTarget(BehaviorPosition behaviorposition, float f, int i) { this.a = behaviorposition; this.b = f; this.c = i; } public BehaviorPosition a() { return this.a; } public float b() { return this.b; } public int c() { return this.c; } }