package net.minecraft.server;
import javax.annotation.Nullable;
public interface IHopper extends IInventory {
VoxelShape a = Block.a(2.0D, 11.0D, 2.0D, 14.0D, 16.0D, 14.0D);
VoxelShape b = Block.a(0.0D, 16.0D, 0.0D, 16.0D, 32.0D, 16.0D);
VoxelShape c = VoxelShapes.a(IHopper.a, IHopper.b);
default VoxelShape P_() {
return IHopper.c;
}
@Nullable
World getWorld();
double z();
double A();
double B();
}