package net.minecraft.server; import javax.annotation.Nullable; public interface IHopper extends IInventory { VoxelShape a = Block.a(2.0D, 11.0D, 2.0D, 14.0D, 16.0D, 14.0D); VoxelShape b = Block.a(0.0D, 16.0D, 0.0D, 16.0D, 32.0D, 16.0D); VoxelShape c = VoxelShapes.a(IHopper.a, IHopper.b); default VoxelShape P_() { return IHopper.c; } @Nullable World getWorld(); double z(); double A(); double B(); }