package net.minecraft.server;
import java.util.Iterator;
import java.util.List;
import java.util.function.Predicate;
import javax.annotation.Nullable;
public class EntityArmorStand extends EntityLiving {
private static final Vector3f br = new Vector3f(0.0F, 0.0F, 0.0F);
private static final Vector3f bs = new Vector3f(0.0F, 0.0F, 0.0F);
private static final Vector3f bt = new Vector3f(-10.0F, 0.0F, -10.0F);
private static final Vector3f bu = new Vector3f(-15.0F, 0.0F, 10.0F);
private static final Vector3f bv = new Vector3f(-1.0F, 0.0F, -1.0F);
private static final Vector3f bw = new Vector3f(1.0F, 0.0F, 1.0F);
public static final DataWatcherObject<Byte> b = DataWatcher.a(EntityArmorStand.class, DataWatcherRegistry.a);
public static final DataWatcherObject<Vector3f> c = DataWatcher.a(EntityArmorStand.class, DataWatcherRegistry.k);
public static final DataWatcherObject<Vector3f> d = DataWatcher.a(EntityArmorStand.class, DataWatcherRegistry.k);
public static final DataWatcherObject<Vector3f> e = DataWatcher.a(EntityArmorStand.class, DataWatcherRegistry.k);
public static final DataWatcherObject<Vector3f> f = DataWatcher.a(EntityArmorStand.class, DataWatcherRegistry.k);
public static final DataWatcherObject<Vector3f> g = DataWatcher.a(EntityArmorStand.class, DataWatcherRegistry.k);
public static final DataWatcherObject<Vector3f> bp = DataWatcher.a(EntityArmorStand.class, DataWatcherRegistry.k);
private static final Predicate<Entity> bx = (entity) -> {
return entity instanceof EntityMinecartAbstract && ((EntityMinecartAbstract) entity).getMinecartType() == EntityMinecartAbstract.EnumMinecartType.RIDEABLE;
};
private final NonNullList<ItemStack> handItems;
private final NonNullList<ItemStack> armorItems;
private boolean armorStandInvisible;
public long bq;
private int bB;
public Vector3f headPose;
public Vector3f bodyPose;
public Vector3f leftArmPose;
public Vector3f rightArmPose;
public Vector3f leftLegPose;
public Vector3f rightLegPose;
public EntityArmorStand(EntityTypes<? extends EntityArmorStand> entitytypes, World world) {
super(entitytypes, world);
this.handItems = NonNullList.a(2, ItemStack.a);
this.armorItems = NonNullList.a(4, ItemStack.a);
this.headPose = EntityArmorStand.br;
this.bodyPose = EntityArmorStand.bs;
this.leftArmPose = EntityArmorStand.bt;
this.rightArmPose = EntityArmorStand.bu;
this.leftLegPose = EntityArmorStand.bv;
this.rightLegPose = EntityArmorStand.bw;
this.H = 0.0F;
}
public EntityArmorStand(World world, double d0, double d1, double d2) {
this(EntityTypes.ARMOR_STAND, world);
this.setPosition(d0, d1, d2);
}
@Override
public void updateSize() {
double d0 = this.locX();
double d1 = this.locY();
double d2 = this.locZ();
super.updateSize();
this.setPosition(d0, d1, d2);
}
private boolean A() {
return !this.isMarker() && !this.isNoGravity();
}
@Override
public boolean doAITick() {
return super.doAITick() && this.A();
}
@Override
protected void initDatawatcher() {
super.initDatawatcher();
this.datawatcher.register(EntityArmorStand.b, (byte) 0);
this.datawatcher.register(EntityArmorStand.c, EntityArmorStand.br);
this.datawatcher.register(EntityArmorStand.d, EntityArmorStand.bs);
this.datawatcher.register(EntityArmorStand.e, EntityArmorStand.bt);
this.datawatcher.register(EntityArmorStand.f, EntityArmorStand.bu);
this.datawatcher.register(EntityArmorStand.g, EntityArmorStand.bv);
this.datawatcher.register(EntityArmorStand.bp, EntityArmorStand.bw);
}
@Override
public Iterable<ItemStack> bc() {
return this.handItems;
}
@Override
public Iterable<ItemStack> getArmorItems() {
return this.armorItems;
}
@Override
public ItemStack getEquipment(EnumItemSlot enumitemslot) {
switch (enumitemslot.a()) {
case HAND:
return (ItemStack) this.handItems.get(enumitemslot.b());
case ARMOR:
return (ItemStack) this.armorItems.get(enumitemslot.b());
default:
return ItemStack.a;
}
}
@Override
public void setSlot(EnumItemSlot enumitemslot, ItemStack itemstack) {
switch (enumitemslot.a()) {
case HAND:
this.b(itemstack);
this.handItems.set(enumitemslot.b(), itemstack);
break;
case ARMOR:
this.b(itemstack);
this.armorItems.set(enumitemslot.b(), itemstack);
}
}
@Override
public boolean a_(int i, ItemStack itemstack) {
EnumItemSlot enumitemslot;
if (i == 98) {
enumitemslot = EnumItemSlot.MAINHAND;
} else if (i == 99) {
enumitemslot = EnumItemSlot.OFFHAND;
} else if (i == 100 + EnumItemSlot.HEAD.b()) {
enumitemslot = EnumItemSlot.HEAD;
} else if (i == 100 + EnumItemSlot.CHEST.b()) {
enumitemslot = EnumItemSlot.CHEST;
} else if (i == 100 + EnumItemSlot.LEGS.b()) {
enumitemslot = EnumItemSlot.LEGS;
} else {
if (i != 100 + EnumItemSlot.FEET.b()) {
return false;
}
enumitemslot = EnumItemSlot.FEET;
}
if (!itemstack.isEmpty() && !EntityInsentient.b(enumitemslot, itemstack) && enumitemslot != EnumItemSlot.HEAD) {
return false;
} else {
this.setSlot(enumitemslot, itemstack);
return true;
}
}
@Override
public boolean e(ItemStack itemstack) {
EnumItemSlot enumitemslot = EntityInsentient.h(itemstack);
return this.getEquipment(enumitemslot).isEmpty() && !this.d(enumitemslot);
}
@Override
public void b(NBTTagCompound nbttagcompound) {
super.b(nbttagcompound);
NBTTagList nbttaglist = new NBTTagList();
NBTTagCompound nbttagcompound1;
for (Iterator iterator = this.armorItems.iterator(); iterator.hasNext(); nbttaglist.add(nbttagcompound1)) {
ItemStack itemstack = (ItemStack) iterator.next();
nbttagcompound1 = new NBTTagCompound();
if (!itemstack.isEmpty()) {
itemstack.save(nbttagcompound1);
}
}
nbttagcompound.set("ArmorItems", nbttaglist);
NBTTagList nbttaglist1 = new NBTTagList();
NBTTagCompound nbttagcompound2;
for (Iterator iterator1 = this.handItems.iterator(); iterator1.hasNext(); nbttaglist1.add(nbttagcompound2)) {
ItemStack itemstack1 = (ItemStack) iterator1.next();
nbttagcompound2 = new NBTTagCompound();
if (!itemstack1.isEmpty()) {
itemstack1.save(nbttagcompound2);
}
}
nbttagcompound.set("HandItems", nbttaglist1);
nbttagcompound.setBoolean("Invisible", this.isInvisible());
nbttagcompound.setBoolean("Small", this.isSmall());
nbttagcompound.setBoolean("ShowArms", this.hasArms());
nbttagcompound.setInt("DisabledSlots", this.bB);
nbttagcompound.setBoolean("NoBasePlate", this.hasBasePlate());
if (this.isMarker()) {
nbttagcompound.setBoolean("Marker", this.isMarker());
}
nbttagcompound.set("Pose", this.B());
}
@Override
public void a(NBTTagCompound nbttagcompound) {
super.a(nbttagcompound);
NBTTagList nbttaglist;
int i;
if (nbttagcompound.hasKeyOfType("ArmorItems", 9)) {
nbttaglist = nbttagcompound.getList("ArmorItems", 10);
for (i = 0; i < this.armorItems.size(); ++i) {
this.armorItems.set(i, ItemStack.a(nbttaglist.getCompound(i)));
}
}
if (nbttagcompound.hasKeyOfType("HandItems", 9)) {
nbttaglist = nbttagcompound.getList("HandItems", 10);
for (i = 0; i < this.handItems.size(); ++i) {
this.handItems.set(i, ItemStack.a(nbttaglist.getCompound(i)));
}
}
this.setInvisible(nbttagcompound.getBoolean("Invisible"));
this.setSmall(nbttagcompound.getBoolean("Small"));
this.setArms(nbttagcompound.getBoolean("ShowArms"));
this.bB = nbttagcompound.getInt("DisabledSlots");
this.setBasePlate(nbttagcompound.getBoolean("NoBasePlate"));
this.setMarker(nbttagcompound.getBoolean("Marker"));
this.noclip = !this.A();
NBTTagCompound nbttagcompound1 = nbttagcompound.getCompound("Pose");
this.g(nbttagcompound1);
}
private void g(NBTTagCompound nbttagcompound) {
NBTTagList nbttaglist = nbttagcompound.getList("Head", 5);
this.setHeadPose(nbttaglist.isEmpty() ? EntityArmorStand.br : new Vector3f(nbttaglist));
NBTTagList nbttaglist1 = nbttagcompound.getList("Body", 5);
this.setBodyPose(nbttaglist1.isEmpty() ? EntityArmorStand.bs : new Vector3f(nbttaglist1));
NBTTagList nbttaglist2 = nbttagcompound.getList("LeftArm", 5);
this.setLeftArmPose(nbttaglist2.isEmpty() ? EntityArmorStand.bt : new Vector3f(nbttaglist2));
NBTTagList nbttaglist3 = nbttagcompound.getList("RightArm", 5);
this.setRightArmPose(nbttaglist3.isEmpty() ? EntityArmorStand.bu : new Vector3f(nbttaglist3));
NBTTagList nbttaglist4 = nbttagcompound.getList("LeftLeg", 5);
this.setLeftLegPose(nbttaglist4.isEmpty() ? EntityArmorStand.bv : new Vector3f(nbttaglist4));
NBTTagList nbttaglist5 = nbttagcompound.getList("RightLeg", 5);
this.setRightLegPose(nbttaglist5.isEmpty() ? EntityArmorStand.bw : new Vector3f(nbttaglist5));
}
private NBTTagCompound B() {
NBTTagCompound nbttagcompound = new NBTTagCompound();
if (!EntityArmorStand.br.equals(this.headPose)) {
nbttagcompound.set("Head", this.headPose.a());
}
if (!EntityArmorStand.bs.equals(this.bodyPose)) {
nbttagcompound.set("Body", this.bodyPose.a());
}
if (!EntityArmorStand.bt.equals(this.leftArmPose)) {
nbttagcompound.set("LeftArm", this.leftArmPose.a());
}
if (!EntityArmorStand.bu.equals(this.rightArmPose)) {
nbttagcompound.set("RightArm", this.rightArmPose.a());
}
if (!EntityArmorStand.bv.equals(this.leftLegPose)) {
nbttagcompound.set("LeftLeg", this.leftLegPose.a());
}
if (!EntityArmorStand.bw.equals(this.rightLegPose)) {
nbttagcompound.set("RightLeg", this.rightLegPose.a());
}
return nbttagcompound;
}
@Override
public boolean isCollidable() {
return false;
}
@Override
protected void C(Entity entity) {}
@Override
protected void collideNearby() {
List<Entity> list = this.world.getEntities(this, this.getBoundingBox(), EntityArmorStand.bx);
for (int i = 0; i < list.size(); ++i) {
Entity entity = (Entity) list.get(i);
if (this.h(entity) <= 0.2D) {
entity.collide(this);
}
}
}
@Override
public EnumInteractionResult a(EntityHuman entityhuman, Vec3D vec3d, EnumHand enumhand) {
ItemStack itemstack = entityhuman.b(enumhand);
if (!this.isMarker() && itemstack.getItem() != Items.NAME_TAG) {
if (entityhuman.isSpectator()) {
return EnumInteractionResult.SUCCESS;
} else if (entityhuman.world.isClientSide) {
return EnumInteractionResult.CONSUME;
} else {
EnumItemSlot enumitemslot = EntityInsentient.h(itemstack);
if (itemstack.isEmpty()) {
EnumItemSlot enumitemslot1 = this.f(vec3d);
EnumItemSlot enumitemslot2 = this.d(enumitemslot1) ? enumitemslot : enumitemslot1;
if (this.a(enumitemslot2) && this.a(entityhuman, enumitemslot2, itemstack, enumhand)) {
return EnumInteractionResult.SUCCESS;
}
} else {
if (this.d(enumitemslot)) {
return EnumInteractionResult.FAIL;
}
if (enumitemslot.a() == EnumItemSlot.Function.HAND && !this.hasArms()) {
return EnumInteractionResult.FAIL;
}
if (this.a(entityhuman, enumitemslot, itemstack, enumhand)) {
return EnumInteractionResult.SUCCESS;
}
}
return EnumInteractionResult.PASS;
}
} else {
return EnumInteractionResult.PASS;
}
}
private EnumItemSlot f(Vec3D vec3d) {
EnumItemSlot enumitemslot = EnumItemSlot.MAINHAND;
boolean flag = this.isSmall();
double d0 = flag ? vec3d.y * 2.0D : vec3d.y;
EnumItemSlot enumitemslot1 = EnumItemSlot.FEET;
if (d0 >= 0.1D && d0 < 0.1D + (flag ? 0.8D : 0.45D) && this.a(enumitemslot1)) {
enumitemslot = EnumItemSlot.FEET;
} else if (d0 >= 0.9D + (flag ? 0.3D : 0.0D) && d0 < 0.9D + (flag ? 1.0D : 0.7D) && this.a(EnumItemSlot.CHEST)) {
enumitemslot = EnumItemSlot.CHEST;
} else if (d0 >= 0.4D && d0 < 0.4D + (flag ? 1.0D : 0.8D) && this.a(EnumItemSlot.LEGS)) {
enumitemslot = EnumItemSlot.LEGS;
} else if (d0 >= 1.6D && this.a(EnumItemSlot.HEAD)) {
enumitemslot = EnumItemSlot.HEAD;
} else if (!this.a(EnumItemSlot.MAINHAND) && this.a(EnumItemSlot.OFFHAND)) {
enumitemslot = EnumItemSlot.OFFHAND;
}
return enumitemslot;
}
private boolean d(EnumItemSlot enumitemslot) {
return (this.bB & 1 << enumitemslot.c()) != 0 || enumitemslot.a() == EnumItemSlot.Function.HAND && !this.hasArms();
}
private boolean a(EntityHuman entityhuman, EnumItemSlot enumitemslot, ItemStack itemstack, EnumHand enumhand) {
ItemStack itemstack1 = this.getEquipment(enumitemslot);
if (!itemstack1.isEmpty() && (this.bB & 1 << enumitemslot.c() + 8) != 0) {
return false;
} else if (itemstack1.isEmpty() && (this.bB & 1 << enumitemslot.c() + 16) != 0) {
return false;
} else {
ItemStack itemstack2;
if (entityhuman.abilities.canInstantlyBuild && itemstack1.isEmpty() && !itemstack.isEmpty()) {
itemstack2 = itemstack.cloneItemStack();
itemstack2.setCount(1);
this.setSlot(enumitemslot, itemstack2);
return true;
} else if (!itemstack.isEmpty() && itemstack.getCount() > 1) {
if (!itemstack1.isEmpty()) {
return false;
} else {
itemstack2 = itemstack.cloneItemStack();
itemstack2.setCount(1);
this.setSlot(enumitemslot, itemstack2);
itemstack.subtract(1);
return true;
}
} else {
this.setSlot(enumitemslot, itemstack);
entityhuman.a(enumhand, itemstack1);
return true;
}
}
}
@Override
public boolean damageEntity(DamageSource damagesource, float f) {
if (!this.world.isClientSide && !this.dead) {
if (DamageSource.OUT_OF_WORLD.equals(damagesource)) {
this.die();
return false;
} else if (!this.isInvulnerable(damagesource) && !this.armorStandInvisible && !this.isMarker()) {
if (damagesource.isExplosion()) {
this.g(damagesource);
this.die();
return false;
} else if (DamageSource.FIRE.equals(damagesource)) {
if (this.isBurning()) {
this.e(damagesource, 0.15F);
} else {
this.setOnFire(5);
}
return false;
} else if (DamageSource.BURN.equals(damagesource) && this.getHealth() > 0.5F) {
this.e(damagesource, 4.0F);
return false;
} else {
boolean flag = damagesource.j() instanceof EntityArrow;
boolean flag1 = flag && ((EntityArrow) damagesource.j()).getPierceLevel() > 0;
boolean flag2 = "player".equals(damagesource.q());
if (!flag2 && !flag) {
return false;
} else if (damagesource.getEntity() instanceof EntityHuman && !((EntityHuman) damagesource.getEntity()).abilities.mayBuild) {
return false;
} else if (damagesource.v()) {
this.F();
this.D();
this.die();
return flag1;
} else {
long i = this.world.getTime();
if (i - this.bq > 5L && !flag) {
this.world.broadcastEntityEffect(this, (byte) 32);
this.bq = i;
} else {
this.f(damagesource);
this.D();
this.die();
}
return true;
}
}
} else {
return false;
}
} else {
return false;
}
}
private void D() {
if (this.world instanceof WorldServer) {
((WorldServer) this.world).a(new ParticleParamBlock(Particles.BLOCK, Blocks.OAK_PLANKS.getBlockData()), this.locX(), this.e(0.6666666666666666D), this.locZ(), 10, (double) (this.getWidth() / 4.0F), (double) (this.getHeight() / 4.0F), (double) (this.getWidth() / 4.0F), 0.05D);
}
}
private void e(DamageSource damagesource, float f) {
float f1 = this.getHealth();
f1 -= f;
if (f1 <= 0.5F) {
this.g(damagesource);
this.die();
} else {
this.setHealth(f1);
}
}
private void f(DamageSource damagesource) {
Block.a(this.world, new BlockPosition(this), new ItemStack(Items.ARMOR_STAND));
this.g(damagesource);
}
private void g(DamageSource damagesource) {
this.F();
this.d(damagesource);
ItemStack itemstack;
int i;
for (i = 0; i < this.handItems.size(); ++i) {
itemstack = (ItemStack) this.handItems.get(i);
if (!itemstack.isEmpty()) {
Block.a(this.world, (new BlockPosition(this)).up(), itemstack);
this.handItems.set(i, ItemStack.a);
}
}
for (i = 0; i < this.armorItems.size(); ++i) {
itemstack = (ItemStack) this.armorItems.get(i);
if (!itemstack.isEmpty()) {
Block.a(this.world, (new BlockPosition(this)).up(), itemstack);
this.armorItems.set(i, ItemStack.a);
}
}
}
private void F() {
this.world.playSound((EntityHuman) null, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_ARMOR_STAND_BREAK, this.getSoundCategory(), 1.0F, 1.0F);
}
@Override
protected float f(float f, float f1) {
this.aJ = this.lastYaw;
this.aI = this.yaw;
return 0.0F;
}
@Override
protected float b(EntityPose entitypose, EntitySize entitysize) {
return entitysize.height * (this.isBaby() ? 0.5F : 0.9F);
}
@Override
public double aR() {
return this.isMarker() ? 0.0D : 0.10000000149011612D;
}
@Override
public void e(Vec3D vec3d) {
if (this.A()) {
super.e(vec3d);
}
}
@Override
public void l(float f) {
this.aJ = this.lastYaw = f;
this.aL = this.aK = f;
}
@Override
public void setHeadRotation(float f) {
this.aJ = this.lastYaw = f;
this.aL = this.aK = f;
}
@Override
public void tick() {
super.tick();
Vector3f vector3f = (Vector3f) this.datawatcher.get(EntityArmorStand.c);
if (!this.headPose.equals(vector3f)) {
this.setHeadPose(vector3f);
}
Vector3f vector3f1 = (Vector3f) this.datawatcher.get(EntityArmorStand.d);
if (!this.bodyPose.equals(vector3f1)) {
this.setBodyPose(vector3f1);
}
Vector3f vector3f2 = (Vector3f) this.datawatcher.get(EntityArmorStand.e);
if (!this.leftArmPose.equals(vector3f2)) {
this.setLeftArmPose(vector3f2);
}
Vector3f vector3f3 = (Vector3f) this.datawatcher.get(EntityArmorStand.f);
if (!this.rightArmPose.equals(vector3f3)) {
this.setRightArmPose(vector3f3);
}
Vector3f vector3f4 = (Vector3f) this.datawatcher.get(EntityArmorStand.g);
if (!this.leftLegPose.equals(vector3f4)) {
this.setLeftLegPose(vector3f4);
}
Vector3f vector3f5 = (Vector3f) this.datawatcher.get(EntityArmorStand.bp);
if (!this.rightLegPose.equals(vector3f5)) {
this.setRightLegPose(vector3f5);
}
}
@Override
protected void C() {
this.setInvisible(this.armorStandInvisible);
}
@Override
public void setInvisible(boolean flag) {
this.armorStandInvisible = flag;
super.setInvisible(flag);
}
@Override
public boolean isBaby() {
return this.isSmall();
}
@Override
public void killEntity() {
this.die();
}
@Override
public boolean ca() {
return this.isInvisible();
}
@Override
public EnumPistonReaction getPushReaction() {
return this.isMarker() ? EnumPistonReaction.IGNORE : super.getPushReaction();
}
public void setSmall(boolean flag) {
this.datawatcher.set(EntityArmorStand.b, this.a((Byte) this.datawatcher.get(EntityArmorStand.b), 1, flag));
}
public boolean isSmall() {
return ((Byte) this.datawatcher.get(EntityArmorStand.b) & 1) != 0;
}
public void setArms(boolean flag) {
this.datawatcher.set(EntityArmorStand.b, this.a((Byte) this.datawatcher.get(EntityArmorStand.b), 4, flag));
}
public boolean hasArms() {
return ((Byte) this.datawatcher.get(EntityArmorStand.b) & 4) != 0;
}
public void setBasePlate(boolean flag) {
this.datawatcher.set(EntityArmorStand.b, this.a((Byte) this.datawatcher.get(EntityArmorStand.b), 8, flag));
}
public boolean hasBasePlate() {
return ((Byte) this.datawatcher.get(EntityArmorStand.b) & 8) != 0;
}
public void setMarker(boolean flag) {
this.datawatcher.set(EntityArmorStand.b, this.a((Byte) this.datawatcher.get(EntityArmorStand.b), 16, flag));
}
public boolean isMarker() {
return ((Byte) this.datawatcher.get(EntityArmorStand.b) & 16) != 0;
}
private byte a(byte b0, int i, boolean flag) {
if (flag) {
b0 = (byte) (b0 | i);
} else {
b0 = (byte) (b0 & ~i);
}
return b0;
}
public void setHeadPose(Vector3f vector3f) {
this.headPose = vector3f;
this.datawatcher.set(EntityArmorStand.c, vector3f);
}
public void setBodyPose(Vector3f vector3f) {
this.bodyPose = vector3f;
this.datawatcher.set(EntityArmorStand.d, vector3f);
}
public void setLeftArmPose(Vector3f vector3f) {
this.leftArmPose = vector3f;
this.datawatcher.set(EntityArmorStand.e, vector3f);
}
public void setRightArmPose(Vector3f vector3f) {
this.rightArmPose = vector3f;
this.datawatcher.set(EntityArmorStand.f, vector3f);
}
public void setLeftLegPose(Vector3f vector3f) {
this.leftLegPose = vector3f;
this.datawatcher.set(EntityArmorStand.g, vector3f);
}
public void setRightLegPose(Vector3f vector3f) {
this.rightLegPose = vector3f;
this.datawatcher.set(EntityArmorStand.bp, vector3f);
}
public Vector3f r() {
return this.headPose;
}
public Vector3f s() {
return this.bodyPose;
}
@Override
public boolean isInteractable() {
return super.isInteractable() && !this.isMarker();
}
@Override
public boolean t(Entity entity) {
return entity instanceof EntityHuman && !this.world.a((EntityHuman) entity, new BlockPosition(this));
}
@Override
public EnumMainHand getMainHand() {
return EnumMainHand.RIGHT;
}
@Override
protected SoundEffect getSoundFall(int i) {
return SoundEffects.ENTITY_ARMOR_STAND_FALL;
}
@Nullable
@Override
protected SoundEffect getSoundHurt(DamageSource damagesource) {
return SoundEffects.ENTITY_ARMOR_STAND_HIT;
}
@Nullable
@Override
protected SoundEffect getSoundDeath() {
return SoundEffects.ENTITY_ARMOR_STAND_BREAK;
}
@Override
public void onLightningStrike(EntityLightning entitylightning) {}
@Override
public boolean dM() {
return false;
}
@Override
public void a(DataWatcherObject<?> datawatcherobject) {
if (EntityArmorStand.b.equals(datawatcherobject)) {
this.updateSize();
this.i = !this.isMarker();
}
super.a(datawatcherobject);
}
@Override
public boolean dN() {
return false;
}
@Override
public EntitySize a(EntityPose entitypose) {
float f = this.isMarker() ? 0.0F : (this.isBaby() ? 0.5F : 1.0F);
return this.getEntityType().k().a(f);
}
}