package net.minecraft.server; public class DispenseBehaviorItem implements IDispenseBehavior { public DispenseBehaviorItem() {} @Override public final ItemStack dispense(ISourceBlock isourceblock, ItemStack itemstack) { ItemStack itemstack1 = this.a(isourceblock, itemstack); this.a(isourceblock); this.a(isourceblock, (EnumDirection) isourceblock.getBlockData().get(BlockDispenser.FACING)); return itemstack1; } protected ItemStack a(ISourceBlock isourceblock, ItemStack itemstack) { EnumDirection enumdirection = (EnumDirection) isourceblock.getBlockData().get(BlockDispenser.FACING); IPosition iposition = BlockDispenser.a(isourceblock); ItemStack itemstack1 = itemstack.cloneAndSubtract(1); a(isourceblock.getWorld(), itemstack1, 6, enumdirection, iposition); return itemstack; } public static void a(World world, ItemStack itemstack, int i, EnumDirection enumdirection, IPosition iposition) { double d0 = iposition.getX(); double d1 = iposition.getY(); double d2 = iposition.getZ(); if (enumdirection.m() == EnumDirection.EnumAxis.Y) { d1 -= 0.125D; } else { d1 -= 0.15625D; } EntityItem entityitem = new EntityItem(world, d0, d1, d2, itemstack); double d3 = world.random.nextDouble() * 0.1D + 0.2D; entityitem.setMot(world.random.nextGaussian() * 0.007499999832361937D * (double) i + (double) enumdirection.getAdjacentX() * d3, world.random.nextGaussian() * 0.007499999832361937D * (double) i + 0.20000000298023224D, world.random.nextGaussian() * 0.007499999832361937D * (double) i + (double) enumdirection.getAdjacentZ() * d3); world.addEntity(entityitem); } protected void a(ISourceBlock isourceblock) { isourceblock.getWorld().triggerEffect(1000, isourceblock.getBlockPosition(), 0); } protected void a(ISourceBlock isourceblock, EnumDirection enumdirection) { isourceblock.getWorld().triggerEffect(2000, isourceblock.getBlockPosition(), enumdirection.b()); } }