package net.minecraft.server; public class BlockSkull extends BlockSkullAbstract { public static final BlockStateInteger a = BlockProperties.aw; protected static final VoxelShape b = Block.a(4.0D, 0.0D, 4.0D, 12.0D, 8.0D, 12.0D); protected BlockSkull(BlockSkull.a blockskull_a, Block.Info block_info) { super(blockskull_a, block_info); this.p((IBlockData) ((IBlockData) this.blockStateList.getBlockData()).set(BlockSkull.a, 0)); } @Override public VoxelShape a(IBlockData iblockdata, IBlockAccess iblockaccess, BlockPosition blockposition, VoxelShapeCollision voxelshapecollision) { return BlockSkull.b; } @Override public VoxelShape i(IBlockData iblockdata, IBlockAccess iblockaccess, BlockPosition blockposition) { return VoxelShapes.a(); } @Override public IBlockData getPlacedState(BlockActionContext blockactioncontext) { return (IBlockData) this.getBlockData().set(BlockSkull.a, MathHelper.floor((double) (blockactioncontext.h() * 16.0F / 360.0F) + 0.5D) & 15); } @Override public IBlockData a(IBlockData iblockdata, EnumBlockRotation enumblockrotation) { return (IBlockData) iblockdata.set(BlockSkull.a, enumblockrotation.a((Integer) iblockdata.get(BlockSkull.a), 16)); } @Override public IBlockData a(IBlockData iblockdata, EnumBlockMirror enumblockmirror) { return (IBlockData) iblockdata.set(BlockSkull.a, enumblockmirror.a((Integer) iblockdata.get(BlockSkull.a), 16)); } @Override protected void a(BlockStateList.a<Block, IBlockData> blockstatelist_a) { blockstatelist_a.a(BlockSkull.a); } public static enum Type implements BlockSkull.a { SKELETON, WITHER_SKELETON, PLAYER, ZOMBIE, CREEPER, DRAGON; private Type() {} } public interface a {} }