package net.minecraft.server; import java.util.Random; public class BlockSapling extends BlockPlant implements IBlockFragilePlantElement { public static final BlockStateInteger STAGE = BlockProperties.au; protected static final VoxelShape b = Block.a(2.0D, 0.0D, 2.0D, 14.0D, 12.0D, 14.0D); private final WorldGenTreeProvider c; protected BlockSapling(WorldGenTreeProvider worldgentreeprovider, Block.Info block_info) { super(block_info); this.c = worldgentreeprovider; this.p((IBlockData) ((IBlockData) this.blockStateList.getBlockData()).set(BlockSapling.STAGE, 0)); } @Override public VoxelShape a(IBlockData iblockdata, IBlockAccess iblockaccess, BlockPosition blockposition, VoxelShapeCollision voxelshapecollision) { return BlockSapling.b; } @Override public void tick(IBlockData iblockdata, WorldServer worldserver, BlockPosition blockposition, Random random) { super.tick(iblockdata, worldserver, blockposition, random); if (worldserver.getLightLevel(blockposition.up()) >= 9 && random.nextInt(7) == 0) { this.grow(worldserver, blockposition, iblockdata, random); } } public void grow(WorldServer worldserver, BlockPosition blockposition, IBlockData iblockdata, Random random) { if ((Integer) iblockdata.get(BlockSapling.STAGE) == 0) { worldserver.setTypeAndData(blockposition, (IBlockData) iblockdata.a((IBlockState) BlockSapling.STAGE), 4); } else { this.c.a(worldserver, worldserver.getChunkProvider().getChunkGenerator(), blockposition, iblockdata, random); } } @Override public boolean a(IBlockAccess iblockaccess, BlockPosition blockposition, IBlockData iblockdata, boolean flag) { return true; } @Override public boolean a(World world, Random random, BlockPosition blockposition, IBlockData iblockdata) { return (double) world.random.nextFloat() < 0.45D; } @Override public void a(WorldServer worldserver, Random random, BlockPosition blockposition, IBlockData iblockdata) { this.grow(worldserver, blockposition, iblockdata, random); } @Override protected void a(BlockStateList.a<Block, IBlockData> blockstatelist_a) { blockstatelist_a.a(BlockSapling.STAGE); } }