package net.minecraft.server; public class BlockFloorSign extends BlockSign { public static final BlockStateInteger ROTATION = BlockProperties.aw; public BlockFloorSign(Block.Info block_info, BlockPropertyWood blockpropertywood) { super(block_info, blockpropertywood); this.p((IBlockData) ((IBlockData) ((IBlockData) this.blockStateList.getBlockData()).set(BlockFloorSign.ROTATION, 0)).set(BlockFloorSign.a, false)); } @Override public boolean canPlace(IBlockData iblockdata, IWorldReader iworldreader, BlockPosition blockposition) { return iworldreader.getType(blockposition.down()).getMaterial().isBuildable(); } @Override public IBlockData getPlacedState(BlockActionContext blockactioncontext) { Fluid fluid = blockactioncontext.getWorld().getFluid(blockactioncontext.getClickPosition()); return (IBlockData) ((IBlockData) this.getBlockData().set(BlockFloorSign.ROTATION, MathHelper.floor((double) ((180.0F + blockactioncontext.h()) * 16.0F / 360.0F) + 0.5D) & 15)).set(BlockFloorSign.a, fluid.getType() == FluidTypes.WATER); } @Override public IBlockData updateState(IBlockData iblockdata, EnumDirection enumdirection, IBlockData iblockdata1, GeneratorAccess generatoraccess, BlockPosition blockposition, BlockPosition blockposition1) { return enumdirection == EnumDirection.DOWN && !this.canPlace(iblockdata, generatoraccess, blockposition) ? Blocks.AIR.getBlockData() : super.updateState(iblockdata, enumdirection, iblockdata1, generatoraccess, blockposition, blockposition1); } @Override public IBlockData a(IBlockData iblockdata, EnumBlockRotation enumblockrotation) { return (IBlockData) iblockdata.set(BlockFloorSign.ROTATION, enumblockrotation.a((Integer) iblockdata.get(BlockFloorSign.ROTATION), 16)); } @Override public IBlockData a(IBlockData iblockdata, EnumBlockMirror enumblockmirror) { return (IBlockData) iblockdata.set(BlockFloorSign.ROTATION, enumblockmirror.a((Integer) iblockdata.get(BlockFloorSign.ROTATION), 16)); } @Override protected void a(BlockStateList.a<Block, IBlockData> blockstatelist_a) { blockstatelist_a.a(BlockFloorSign.ROTATION, BlockFloorSign.a); } }