package net.minecraft.server; public class BlockEndRod extends BlockDirectional { protected static final VoxelShape b = Block.a(6.0D, 0.0D, 6.0D, 10.0D, 16.0D, 10.0D); protected static final VoxelShape c = Block.a(6.0D, 6.0D, 0.0D, 10.0D, 10.0D, 16.0D); protected static final VoxelShape d = Block.a(0.0D, 6.0D, 6.0D, 16.0D, 10.0D, 10.0D); protected BlockEndRod(Block.Info block_info) { super(block_info); this.p((IBlockData) ((IBlockData) this.blockStateList.getBlockData()).set(BlockEndRod.FACING, EnumDirection.UP)); } @Override public IBlockData a(IBlockData iblockdata, EnumBlockRotation enumblockrotation) { return (IBlockData) iblockdata.set(BlockEndRod.FACING, enumblockrotation.a((EnumDirection) iblockdata.get(BlockEndRod.FACING))); } @Override public IBlockData a(IBlockData iblockdata, EnumBlockMirror enumblockmirror) { return (IBlockData) iblockdata.set(BlockEndRod.FACING, enumblockmirror.b((EnumDirection) iblockdata.get(BlockEndRod.FACING))); } @Override public VoxelShape a(IBlockData iblockdata, IBlockAccess iblockaccess, BlockPosition blockposition, VoxelShapeCollision voxelshapecollision) { switch (((EnumDirection) iblockdata.get(BlockEndRod.FACING)).m()) { case X: default: return BlockEndRod.d; case Z: return BlockEndRod.c; case Y: return BlockEndRod.b; } } @Override public IBlockData getPlacedState(BlockActionContext blockactioncontext) { EnumDirection enumdirection = blockactioncontext.getClickedFace(); IBlockData iblockdata = blockactioncontext.getWorld().getType(blockactioncontext.getClickPosition().shift(enumdirection.opposite())); return iblockdata.getBlock() == this && iblockdata.get(BlockEndRod.FACING) == enumdirection ? (IBlockData) this.getBlockData().set(BlockEndRod.FACING, enumdirection.opposite()) : (IBlockData) this.getBlockData().set(BlockEndRod.FACING, enumdirection); } @Override protected void a(BlockStateList.a<Block, IBlockData> blockstatelist_a) { blockstatelist_a.a(BlockEndRod.FACING); } @Override public EnumPistonReaction getPushReaction(IBlockData iblockdata) { return EnumPistonReaction.NORMAL; } }