package net.minecraft.server; import javax.annotation.Nullable; public class BlockAnvil extends BlockFalling { public static final BlockStateDirection FACING = BlockFacingHorizontal.FACING; private static final VoxelShape b = Block.a(2.0D, 0.0D, 2.0D, 14.0D, 4.0D, 14.0D); private static final VoxelShape c = Block.a(3.0D, 4.0D, 4.0D, 13.0D, 5.0D, 12.0D); private static final VoxelShape d = Block.a(4.0D, 5.0D, 6.0D, 12.0D, 10.0D, 10.0D); private static final VoxelShape e = Block.a(0.0D, 10.0D, 3.0D, 16.0D, 16.0D, 13.0D); private static final VoxelShape f = Block.a(4.0D, 4.0D, 3.0D, 12.0D, 5.0D, 13.0D); private static final VoxelShape g = Block.a(6.0D, 5.0D, 4.0D, 10.0D, 10.0D, 12.0D); private static final VoxelShape h = Block.a(3.0D, 10.0D, 0.0D, 13.0D, 16.0D, 16.0D); private static final VoxelShape i = VoxelShapes.a(BlockAnvil.b, BlockAnvil.c, BlockAnvil.d, BlockAnvil.e); private static final VoxelShape j = VoxelShapes.a(BlockAnvil.b, BlockAnvil.f, BlockAnvil.g, BlockAnvil.h); private static final ChatMessage k = new ChatMessage("container.repair", new Object[0]); public BlockAnvil(Block.Info block_info) { super(block_info); this.p((IBlockData) ((IBlockData) this.blockStateList.getBlockData()).set(BlockAnvil.FACING, EnumDirection.NORTH)); } @Override public IBlockData getPlacedState(BlockActionContext blockactioncontext) { return (IBlockData) this.getBlockData().set(BlockAnvil.FACING, blockactioncontext.f().f()); } @Override public EnumInteractionResult interact(IBlockData iblockdata, World world, BlockPosition blockposition, EntityHuman entityhuman, EnumHand enumhand, MovingObjectPositionBlock movingobjectpositionblock) { if (world.isClientSide) { return EnumInteractionResult.SUCCESS; } else { entityhuman.openContainer(iblockdata.b(world, blockposition)); entityhuman.a(StatisticList.INTERACT_WITH_ANVIL); return EnumInteractionResult.SUCCESS; } } @Nullable @Override public ITileInventory getInventory(IBlockData iblockdata, World world, BlockPosition blockposition) { return new TileInventory((i, playerinventory, entityhuman) -> { return new ContainerAnvil(i, playerinventory, ContainerAccess.at(world, blockposition)); }, BlockAnvil.k); } @Override public VoxelShape a(IBlockData iblockdata, IBlockAccess iblockaccess, BlockPosition blockposition, VoxelShapeCollision voxelshapecollision) { EnumDirection enumdirection = (EnumDirection) iblockdata.get(BlockAnvil.FACING); return enumdirection.m() == EnumDirection.EnumAxis.X ? BlockAnvil.i : BlockAnvil.j; } @Override protected void a(EntityFallingBlock entityfallingblock) { entityfallingblock.a(true); } @Override public void a(World world, BlockPosition blockposition, IBlockData iblockdata, IBlockData iblockdata1) { world.triggerEffect(1031, blockposition, 0); } @Override public void a(World world, BlockPosition blockposition) { world.triggerEffect(1029, blockposition, 0); } @Nullable public static IBlockData e(IBlockData iblockdata) { Block block = iblockdata.getBlock(); return block == Blocks.ANVIL ? (IBlockData) Blocks.CHIPPED_ANVIL.getBlockData().set(BlockAnvil.FACING, iblockdata.get(BlockAnvil.FACING)) : (block == Blocks.CHIPPED_ANVIL ? (IBlockData) Blocks.DAMAGED_ANVIL.getBlockData().set(BlockAnvil.FACING, iblockdata.get(BlockAnvil.FACING)) : null); } @Override public IBlockData a(IBlockData iblockdata, EnumBlockRotation enumblockrotation) { return (IBlockData) iblockdata.set(BlockAnvil.FACING, enumblockrotation.a((EnumDirection) iblockdata.get(BlockAnvil.FACING))); } @Override protected void a(BlockStateList.a<Block, IBlockData> blockstatelist_a) { blockstatelist_a.a(BlockAnvil.FACING); } @Override public boolean a(IBlockData iblockdata, IBlockAccess iblockaccess, BlockPosition blockposition, PathMode pathmode) { return false; } }