package net.minecraft.server; public class BehaviorHomeRaid extends BehaviorHome { public BehaviorHomeRaid(int i, float f) { super(i, f, 1); } @Override protected boolean a(WorldServer worldserver, EntityLiving entityliving) { Raid raid = worldserver.c_(new BlockPosition(entityliving)); return super.a(worldserver, entityliving) && raid != null && raid.v() && !raid.isVictory() && !raid.isLoss(); } }