# Welcome to the configuration of SimpleSkyblock! # Below are some of the customizable parts of # SimpleSkyblock! If you need something special, feel # free to send me an email at themanhimself@garet.holiday # +-------------------------------------------+ # | WORLD GENERATION / MANAGEMENT | # +-------------------------------------------+ # SimpleSkyblock is equipped with a world generator which # will generate a blank world with no blocks. To use it, # simply add the following to bukkit.yml: # worlds: # [world name]: # generator: SimpleSkyblock # To change the biome of the world generated, edit the # following line. BIOME: PLAINS # To change the name of the world which all skyblock islands # will generate, edit the line below. If the world doesn't # exist, we'll create a new one for you using SimpleSkyblock's # empty world generator. WORLD: world # The height at which the islands will generate. This is the Y # value at which the bedrock block will be. ISLAND_HEIGHT: 70 # The width of the claimed island plot. Changing this will # change the size of the claimed island plot in the X # direction. The negative-most block in the X will be half an # island width away from the island border. Islands will, by # default, have 1 block of no-man's land between them. ISLAND_WIDTH: 5000 # Island depth is the same as island width, but in the Z # direction. ISLAND_DEPTH: 5000 # The limits are how far SimpleSkyblock is allowed to generate # islands. The islands will generate in the following pattern: # The first island will generate at -LIMIT_X, -LIMIT_Z. Every # time a new island is generated, it will add an ISLAND_WIDTH # to the X value, until it hits LIMIT_X, after which it will # go back to -LIMIT_X and increment Z by one ISLAND_DEPTH. LIMIT_X: 29990000 # LIMIT_Z is the limit in which islands can generate in the # SimpleSkyblock world. LIMIT_Z: 29990000 # The settings listed above allow for 35,976,004 islands, a # number I'd be suprised if you hit # +------------------------------+ # | GENERAL SETTINGS | # +------------------------------+ # CHAT_PREFIX is the "name tag" for SimpleSkyblock when it # is speaking in the chat. Use '$' for color codes. CHAT_PREFIX: '$7[$bSKYBLOCK$7] $r' # VOID_INSTANT_DEATH toggles if players die instantly in the # void instead of slowly losing health. VOID_INSTANT_DEATH: true # DISABLE_PLAYER_COLLISIONS toggles player collisions. This # is active for the whole server, not just the skyblock # world. DISABLE_PLAYER_COLLISIONS: true # USE_CHATROOMS defines whether to use SimpleSkyblock's # chatrooms. They create seperate channels for each island, # and allow only players with skyblock.shout permission to # talk to the whole server using /shout. When this is # disabled, the server goes back to default chatting or # lets another plugin take over. USE_CHATROOMS: true # CHAT_WORLDS defines which worlds to use SimpleSkyblock's # chatrooms in. Using * will use the chatrooms for all # worlds. CHAT_WORLDS: - '*' # INFINITE_RESETS defines whether players can reset their # islands as much as they want. This can be exploited, so # island resets are generally limited. An operator can # allow an island reset by using /is allowreset <player> INFINITE_RESETS: false # USE_NETHER determines whether to allow players to have a # nether island. USE_NETHER: true # +-----------------------------+ # | ISLAND SETTINGS | # +-----------------------------+ # GENERATE_ORES determines whether or not to generate ores # in the cobblestone generator instead of just cobblestone. # Enabling this will also generate ores on the bottom of # the island as well during island generation. This is # only active in the skyblock world. GENERATE_ORES: true # GENERATOR_ORES are the ores which will be generated, # along with the percent chance of generation. These do # not technically need to be ores. They must be formatted # as follows: # [BLOCK_NAME]:[PERCENT_CHANCE] GENERATOR_ORES: - COAL_ORE:5 - IRON_ORE:7.5 - GOLD_ORE:.2 - DIAMOND_ORE:.2 - LAPIS_ORE:.2 - REDSTONE_ORE:1.5 - EMERALD_ORE:.1 - OBSIDIAN:.05 - STONE:42.125 - COBBLESTONE:42.125 # CHEST_ITEMS are the items that appear in the chest # that generates on the islands. They must be formatted # as [ITEM]:[AMOUNT] CHEST_ITEMS: - LAVA_BUCKET:1 - ICE:2 - SUGAR_CANE:1 - RED_MUSHROOM:1 - BROWN_MUSHROOM:1 - PUMPKIN_SEEDS:1 - MELON_SLICE:1 - CACTUS:1 - COBBLESTONE:16 # LEVEL_POINTS are the points which you players get # added towards their islands based on each block # placed, destroyed, or generated. # The island level is calculated using the following # formula: # l = sqrt(p)-9 # where p is the amount of points an island has. Each # island starts with 100 points by default. # All other blocks not listed are calculated using # the value of 'Default'. LEVEL_PTS: - Default:1 - COBBLESTONE:0.1 - SAPLING:50 - DIAMOND_BLOCK:1000 - EMERALD_BLOCK:750 - IRON_BLOCK:100 - REDSTONE_BLOCK:50 - OBSIDIAN:75 # +------------------------------+ # | ECONOMY SETTINGS | # +------------------------------+ # USE_ECONOMY determines whether to use the # SimpleSkyblock economy to begin with. Changing # this will disable all economy features. USE_ECONOMY: true # STARTING_MONEY is the amount of money the players # receive when they start their islands. STARTING_MONEY: 500.0 # KILL_MONEY is the amount of money that players # get for the mobs which they kill. They must be # formatted as follows: # [MOB]:[DOLLARS] # This additionally accepts values of 'Default', # 'Monster', and 'Animals'. KILL_MONEY: - Default:0 - Monster:3 - Animals:1 - CREEPER:5 - ENDERMAN:10 - ZOMBIE:2 - SPIDER:4 # +--------------------------------+ # | MECHANICS SETTINGS | # +--------------------------------+ # USE_CUSTOM_MECHANICS determines whether to use # custom SimpleSkyblock mechanics, or whether to # keep it to just the basics. Setting this to false # will turn all below-listed mechanics settings # off. USE_CUSTOM_MECHANICS: true # BLAST_PROCESSING toggles whether items can be # blasted to create other materials. This includes # blasting cobble to get gravel and gravel to sand, # which were added to provide a way to get more # dirt which requires players to be creative. # These mechanics are removed when this is set to # false. BLAST_PROCESSING: true # BONEMEAL_DOES_MORE toggles whether to use custom # bonemeal mechanics or not. The custom mechanics # allow for the obtaining of saplings and seeds # through bonemealing grass, kelp and sea pickles # through bonemealing underwater dirt, and # bonemealing dirt to have it become grass. These # were all added to make plants, as well as grass # attainable (especially if grass is destroyed) BONEMEAL_DOES_MORE: true # COBBLE_HEATING toggles whether or not to use # custom cobble heating mechanics which allow lava # to be created by chance if coal blocks are burned # underneath a cobblestone block. This was added to # allow users to get more lava, but can be disabled # by setting this to false. COBBLE_HEATING: true # SOUL_SAND determines whether enemies killed on # sand in the skyblock nether will turn the sand # into soul sand. SOUL_SAND: true # You survived! You made it through the entire # config! Good job, now don't edit this line, or # it might do some funky stuff. config-version: 1.3.0