# Configuration file automation { # The energy cost of the auto compressed hammer per tick. # Min: 0 # Max: 100000 I:"Auto Compressed Hammer Energy Cost"=120 # The speed at which the auto compressed hammer will smash stuff. # Min: 0.0010000000474974513 # Max: 0.10000000149011612 D:"Auto Compressed Hammer Speed"=0.0037499999161809683 # The energy cost of the auto compressor per tick. # Min: 0 # Max: 100000 I:"Auto Compressor Energy Cost"=5 # The speed at which the auto compressor will compress stuff. # Min: 0.0010000000474974513 # Max: 1.0 D:"Auto Compressor Speed"=0.10000000149011612 # The chance for the upgrade hammers in an auto hammer to lose durability (per operation) # Min: 0.0 # Max: 1.0 D:"Auto Hammer Decay Chance"=0.5 # The energy cost of the auto hammer per tick. # Min: 0 # Max: 100000 I:"Auto Hammer Energy Cost"=40 # The speed at which the auto hammer will smash stuff. # Min: 0.0010000000474974513 # Max: 0.10000000149011612 D:"Auto Hammer Speed"=0.007499999832361937 # The energy cost of the auto heavy sieve per tick. # Min: 0 # Max: 100000 I:"Auto Heavy Sieve Energy Cost"=120 # The speed at which the auto heavy sieve will sift stuff. # Min: 0.0010000000474974513 # Max: 0.10000000149011612 D:"Auto Heavy Sieve Speed"=0.0037499999161809683 # The energy cost of the auto sieve per tick. # Min: 0 # Max: 100000 I:"Auto Sieve Energy Cost"=40 # The speed at which the auto sieve will sift stuff. # Min: 0.0010000000474974513 # Max: 1.0 D:"Auto Sieve Speed"=0.007499999832361937 # Set this to true if you want to allow automation of the heavy sieve through fake players (i.e. Autonomous Activator) B:"Heavy Sieve Allows Fake Players"=false # The maximum amount of clicks per second on a heavy sieve. Clicks above this will be ignored. # Min: 6 # Max: 24 I:"Heavy Sieve Clicks per Second"=6 # The rate at which the wooden crucible extracts water. Measured in liquid per second. # Min: 1 # Max: 20 I:"Wooden Crucible Speed"=8 } baits { # The chance (per second) that an animal spawned from a bait will result in a child. # Min: 0.0 # Max: 1.0 D:"Bait Child Chance"=0.5 # The chance (per second) that a chicken bait will result in a spawn. # Min: 0.0020000000949949026 # Max: 1.0 D:"Chicken Bait Chance"=0.009999999776482582 # The chance (per second) that a cow bait will result in a spawn. # Min: 0.0020000000949949026 # Max: 1.0 D:"Cow Bait Chance"=0.009999999776482582 # The chance (per second) that a donkey bait will result in a spawn. # Min: 0.0020000000949949026 # Max: 1.0 D:"Donkey Bait Chance"=0.009999999776482582 # The chance (per second) that a horse bait will result in a spawn. # Min: 0.0020000000949949026 # Max: 1.0 D:"Horse Bait Chance"=0.009999999776482582 # The chance (per second) that a llama bait will result in a spawn. # Min: 0.0020000000949949026 # Max: 1.0 D:"Llama Bait Chance"=0.009999999776482582 # The chance (per second) that a ocelot bait will result in a spawn. # Min: 0.0020000000949949026 # Max: 1.0 D:"Ocelot Bait Chance"=0.009999999776482582 # The chance (per second) that a parrot bait will result in a spawn. # Min: 0.0020000000949949026 # Max: 1.0 D:"Parrot Bait Chance"=0.009999999776482582 # The chance (per second) that a pig bait will result in a spawn. # Min: 0.0020000000949949026 # Max: 1.0 D:"Pig Bait Chance"=0.009999999776482582 # The chance (per second) that a polar bear bait will result in a spawn. # Min: 0.0020000000949949026 # Max: 1.0 D:"Polar Bear Bait Chance"=0.009999999776482582 # The chance (per second) that a rabbit bait will result in a spawn. # Min: 0.0020000000949949026 # Max: 1.0 D:"Rabbit Bait Chance"=0.009999999776482582 # The chance (per second) that a sheep bait will result in a spawn. # Min: 0.0020000000949949026 # Max: 1.0 D:"Sheep Bait Chance"=0.009999999776482582 # The chance (per second) that a squid bait will result in a spawn. # Min: 0.0020000000949949026 # Max: 1.0 D:"Squid Bait Chance"=0.009999999776482582 # The chance (per second) that a wolf bait will result in a spawn. # Min: 0.0020000000949949026 # Max: 1.0 D:"Wolf Bait Chance"=0.009999999776482582 } client { # If you're playing on a potato, setting this to true will disable particles from the Sieves and Auto Hammers from Ex Compressum. B:"Disable Particles"=false # Set this to true if you're a modpack dev to see Ex Compressum registry warnings in chat. Errors will always display. B:"Show Registry Warnings"=false # Set this to true to disable the loading of auto sieve skins from a remote server. B:"Skip Auto Sieve Skins"=false } compat { # If set to true, Botania's Orechid will not show up in the lexicon and will not be craftable. B:"Disable Vanilla Orechid"=false # If set to true, adding an auto compressor will add the Compressing modifier to a Tinkers Construct tool, which will automatically compress hammered compressed blocks. B:"Enable Compressing Modifier (TConstruct)"=true # Setting this to false will disable the Evolved Orechid. B:"Enable Evolved Orechid (Botania)"=true # If set to true, adding a double compressed diamond hammer will add the Smashing II modifier to a Tinkers Construct tool, which allows smashing of compressed blocks. B:"Enable Smashing II Modifier (TConstruct)"=true # The ore generation delay for the Evolved Orechid in ticks. GoG Orechid is 2, vanilla Orechid is 100. # Min: 1 # Max: 1200 I:"Evolved Orechid Delay"=2 # The mana cost of the Evolved Orechid. GoG Orechid is 700, vanilla Orechid is 17500. # Min: 0 # Max: 175000 I:"Evolved Orechid Mana Cost"=700 # The mana cost of the Mana Sieve per Tick. # Min: 1 # Max: 10 I:"Mana Sieve Mana Cost"=1 } compressedmobs { # A list of entity registry names that can spawn as compressed entities. S:"Allowed Mobs" < minecraft:zombie minecraft:creeper minecraft:skeleton minecraft:spider minecraft:cave_spider minecraft:silverfish minecraft:witch minecraft:enderman minecraft:pig_zombie minecraft:blaze minecraft:chicken minecraft:sheep minecraft:cow minecraft:pig minecraft:ghast > # The chance for mobs to spawn as Compressed Mobs. Set to 0 to disable. # Min: 0.0 # Max: 1.0 D:Chance=0.009999999776482582 # The amount of mobs that will spawn upon death of a compressed mob. # Min: 1 # Max: 9 I:"Decompression Size"=9 } general { # Set to false if you need the Ex Nihilo Creatio wooden crucible for some reason. Note it'll cause a recipe conflict you'll have to fix via other means. B:"Disable Creatio Wooden Crucible"=true # If set to true, wood can be hammered into wood chippings, which can be composted into dirt. B:"Enable Wood Chippings"=true # If enabled, all meshes can obtain the results from the lower tier meshes. Note if the same item is registered in multiple tiers, then the higher tier will have a chance to drop multiples. B:"Flatten Sieve Recipes"=false } tools { # If true, hitting a chicken with a stick will turn it into an Angry Chicken, which will drop a Chicken Stick when killed. B:"Allow Chicken Stick Creation"=true # The chance for the chicken stick to spawn a chicken. Set to 0 to disable. # Min: 0.0 # Max: 1.0 D:"Chicken Stick Chicken Spawn Chance"=0.00800000037997961 # Format: Username=ItemName, Username can be * to affect all users S:"Chicken Stick Custom Names" < wyld=The Cluckington slowpoke101=Dark Matter Hammer jake_evans=Cock Stick > # The chance for the chicken stick to make sounds when breaking blocks. Set to 0 to disable. # Min: 0.0 # Max: 1.0 D:"Chicken Stick Sound Chance"=0.20000000298023224 # The sound names the chicken stick will randomly play. S:"Chicken Stick Sound List" < entity.chicken.ambient entity.chicken.hurt entity.chicken.egg entity.chicken.step > # The multiplier applied to the Compressed Crook's durability (based on the normal wooden crook) # Min: 0.10000000149011612 # Max: 10.0 D:"Compressed Crook Durability Multiplier"=2.0 # The multiplier applied to the Compressed Crook's speed (based on the normal wooden crook) # Min: 0.10000000149011612 # Max: 10.0 D:"Compressed Crook Speed Multiplier"=4.0 }