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minecraft-ui / vendor / go.uber.org / zap / zapcore / level.go
// Copyright (c) 2016 Uber Technologies, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

package zapcore

import (
	"bytes"
	"errors"
	"fmt"
)

var errUnmarshalNilLevel = errors.New("can't unmarshal a nil *Level")

// A Level is a logging priority. Higher levels are more important.
type Level int8

const (
	// DebugLevel logs are typically voluminous, and are usually disabled in
	// production.
	DebugLevel Level = iota - 1
	// InfoLevel is the default logging priority.
	InfoLevel
	// WarnLevel logs are more important than Info, but don't need individual
	// human review.
	WarnLevel
	// ErrorLevel logs are high-priority. If an application is running smoothly,
	// it shouldn't generate any error-level logs.
	ErrorLevel
	// DPanicLevel logs are particularly important errors. In development the
	// logger panics after writing the message.
	DPanicLevel
	// PanicLevel logs a message, then panics.
	PanicLevel
	// FatalLevel logs a message, then calls os.Exit(1).
	FatalLevel

	_minLevel = DebugLevel
	_maxLevel = FatalLevel
)

// String returns a lower-case ASCII representation of the log level.
func (l Level) String() string {
	switch l {
	case DebugLevel:
		return "debug"
	case InfoLevel:
		return "info"
	case WarnLevel:
		return "warn"
	case ErrorLevel:
		return "error"
	case DPanicLevel:
		return "dpanic"
	case PanicLevel:
		return "panic"
	case FatalLevel:
		return "fatal"
	default:
		return fmt.Sprintf("Level(%d)", l)
	}
}

// CapitalString returns an all-caps ASCII representation of the log level.
func (l Level) CapitalString() string {
	// Printing levels in all-caps is common enough that we should export this
	// functionality.
	switch l {
	case DebugLevel:
		return "DEBUG"
	case InfoLevel:
		return "INFO"
	case WarnLevel:
		return "WARN"
	case ErrorLevel:
		return "ERROR"
	case DPanicLevel:
		return "DPANIC"
	case PanicLevel:
		return "PANIC"
	case FatalLevel:
		return "FATAL"
	default:
		return fmt.Sprintf("LEVEL(%d)", l)
	}
}

// MarshalText marshals the Level to text. Note that the text representation
// drops the -Level suffix (see example).
func (l Level) MarshalText() ([]byte, error) {
	return []byte(l.String()), nil
}

// UnmarshalText unmarshals text to a level. Like MarshalText, UnmarshalText
// expects the text representation of a Level to drop the -Level suffix (see
// example).
//
// In particular, this makes it easy to configure logging levels using YAML,
// TOML, or JSON files.
func (l *Level) UnmarshalText(text []byte) error {
	if l == nil {
		return errUnmarshalNilLevel
	}
	if !l.unmarshalText(text) && !l.unmarshalText(bytes.ToLower(text)) {
		return fmt.Errorf("unrecognized level: %q", text)
	}
	return nil
}

func (l *Level) unmarshalText(text []byte) bool {
	switch string(text) {
	case "debug", "DEBUG":
		*l = DebugLevel
	case "info", "INFO", "": // make the zero value useful
		*l = InfoLevel
	case "warn", "WARN":
		*l = WarnLevel
	case "error", "ERROR":
		*l = ErrorLevel
	case "dpanic", "DPANIC":
		*l = DPanicLevel
	case "panic", "PANIC":
		*l = PanicLevel
	case "fatal", "FATAL":
		*l = FatalLevel
	default:
		return false
	}
	return true
}

// Set sets the level for the flag.Value interface.
func (l *Level) Set(s string) error {
	return l.UnmarshalText([]byte(s))
}

// Get gets the level for the flag.Getter interface.
func (l *Level) Get() interface{} {
	return *l
}

// Enabled returns true if the given level is at or above this level.
func (l Level) Enabled(lvl Level) bool {
	return lvl >= l
}

// LevelEnabler decides whether a given logging level is enabled when logging a
// message.
//
// Enablers are intended to be used to implement deterministic filters;
// concerns like sampling are better implemented as a Core.
//
// Each concrete Level value implements a static LevelEnabler which returns
// true for itself and all higher logging levels. For example WarnLevel.Enabled()
// will return true for WarnLevel, ErrorLevel, DPanicLevel, PanicLevel, and
// FatalLevel, but return false for InfoLevel and DebugLevel.
type LevelEnabler interface {
	Enabled(Level) bool
}