package jonathan.balljumper.classes;
import android.graphics.Point;
/**
* Created by Jonathan on 27/07/2017.
*/
public class Ball extends Sprite {
private float radius;
public Ball(float x, float y, float radius, int color) {
super(x, y, radius * 2, radius * 2);
this.radius = radius;
setColor(color);
setSpeed(9);
}
public void bounce() {
// Simple bounce.
getDirection().x *= -1;
}
public float getRadius() {
return radius;
}
public void setRadius(float radius) {
this.radius = radius;
}
public float getTop() {
return getY() - getRadius();
}
public float getBottom() {
return getY() + getRadius();
}
}