package jonathan.balljumper.classes; import android.graphics.Point; /** * Created by Jonathan on 27/07/2017. */ public class Ball extends Sprite { private float radius; public Ball(float x, float y, float radius, int color) { super(x, y, radius * 2, radius * 2); this.radius = radius; setColor(color); setSpeed(9); } public void bounce() { // Simple bounce. getDirection().x *= -1; } public float getRadius() { return radius; } public void setRadius(float radius) { this.radius = radius; } public float getTop() { return getY() - getRadius(); } public float getBottom() { return getY() + getRadius(); } }