# Configuration file
exnihilocreatio {
misc {
# Barrel light up if their contents do,
# disabling this makes `B:enableBarrelTransformLighting` do nothing
B:enableBarrelLighting=true
# Barrel lighting can change during transformations
B:enableBarrelTransformLighting=true
# Enable this to to load the JSON files.
# Keeping this on false will only load recipes registered in code
# This is recommended to enable for Packmakers
# For players just playing with this without wanting to configure something this is recommended to keep disabled
# If you are having trouble reading custom json files I suggest using https://jsonlint.com/ to validate your files.
B:enableJSONLoading=false
# When attempting to reuse an existing item from the oredict, what modids should be given preference.
S:oreDictPreferenceOrder <
thermalfoundation
magneticraft
immersiveengineering
nuclearcraft
techreborn
>
# Add Ex Nihilo seeds to the listAllSeeds oredict
B:oredictExNihiloSeeds=true
B:oredictVanillaItems=true
}
##########################################################################################################
# client
#--------------------------------------------------------------------------------------------------------#
# These configs can be changed ClientSided without making problems with connecting to a server
##########################################################################################################
client {
# How large of a displacement should the animation of the auto sieves have.
D:clientAutoSieveDisplacement=0.03125
# Enable/Disable the animation of autosieves.
B:clientFancyAutoSieveAnimations=true
# This enables the thin Sieve model which is similar to the one in the 1.7 ex nihilo
B:thinCrucibleModel=false
}
mechanics {
B:enableBarrels=true
B:enableCrucible=true
B:fakePlayersCanSieve=false
B:shouldBarrelsFillWithRain=true
# Default max fluid temp allowed in the barrel. Does nothing if JSON configs are used.
# Set to a high number to disable any blacklisting. Water = 300, Lava = 1300
# Min: -1
# Max: 2147483647
I:woodBarrelMaxTemp=301
}
composting {
# Min: 1
# Max: 2147483647
I:ticksToFormDirt=600
}
infested_leaves {
# Chance to spread if it got ticked
# Min: 0.0
# Max: 1.0
D:leavesSpreadChanceFloat=0.5
# Minimum percentage to spread
# Min: 0
# Max: 100
I:leavesSpreadPercent=15
# How many ticks to wait before getting ticked again, already fully infested leaves spread much slower due to waiting for world ticks.
# Min: 0
# Max: 2147483647
I:leavesUpdateFrequency=5
# Min: 1
# Max: 2147483647
I:ticksToTransform=600
}
crooking {
# Disable the ExNihilo Crooks, useful if another mod adds compatible crooks.
B:disableCrookCrafting=false
# Min: 0
# Max: 2147483647
I:maxStringDrop=2
# Min: 0
# Max: 2147483647
I:numberOfTimesToTestVanillaDrops=3
# Min: 0.0
# Max: 1.0
D:stringChance=1.0
# Min: 0.0
# Max: 1.0
D:stringFortuneChance=1.0
##########################################################################################################
# durability
#--------------------------------------------------------------------------------------------------------#
# Durability for each of the default crooks.
##########################################################################################################
durability {
I:crook_andesite=128
I:crook_blaze=1024
I:crook_bone=256
I:crook_clay=256
I:crook_clay_uncooked=0
I:crook_diamond=2048
I:crook_diorite=128
I:crook_gold=32
I:crook_granite=128
I:crook_iron=256
I:crook_netherrack=512
I:crook_prismarine=512
I:crook_purpur=512
I:crook_stone=128
I:crook_wood=64
}
}
sieve {
# Min: 0
# Max: 2147483647
I:autoSieveRadius=2
# Base progress per click. Modified by haste and efficiency.
# Min: 0.009999999776482582
# Max: 1.0
D:baseProgress=0.10000000149011612
# If enabled, all meshes can obtain the results from the lower tier meshes.
# Note if the same item is registered in multiple tiers, then the higher tier
# will have a chance to drop multiples.
B:flattenSieveRecipes=false
# Min: 1
# Max: 64
I:meshMaxStackSize=16
B:setFireToMacroUsers=false
# Min: 0
# Max: 2147483647
I:sieveSimilarRadius=2
enchantments {
# Additional progress per level of efficiency.
# Min: 0.0
# Max: 1.7976931348623157E308
D:efficiencyScaleFactor=0.05
# Enable the Sieve Efficiency enchantment.
B:enableSieveEfficiency=true
# Enable the Sieve Fortune enchantment.
B:enableSieveFortune=true
# Enable the Sieve Luck Of The Sea enchantment.
B:enableSieveLuckOfTheSea=true
# If enabled haste beacons will increase the speed at which sieves function.
B:hasteIncreasesSpeed=true
# Scaling factor for Haste sieving.
# Min: 0.0
# Max: 1.7976931348623157E308
D:hasteScaleFactor=1.0
# Min: 1
# Max: 2147483647
I:sieveEfficiencyMaxLevel=5
# Min: 1
# Max: 2147483647
I:sieveFortuneMaxLevel=3
# Min: 1
# Max: 2147483647
I:sieveLuckOfTheSeaMaxLevel=3
}
}
compatibility {
B:addYelloriteOreDict=true
B:generalItemHandlerCompat=true
# Register Ex Nihilo hammers as Magneticraft hammers.
B:magneticraftHammersCompat=true
# Prevents unidict from merging the ore chunks into normal ore.
B:preventUnidict=true
tinkers_construct_compat {
# Let's you use the tinkers tools to look up JEI recipes, but causes
# two log errors when tinkers later tries to register their default subtype handler.
B:JEItinkersTools=true
# Add a Ex Nihilo style crook to the tool station.
B:addExNihiloCrook=true
# Add a Ex Nihilo style hammer to the tool station.
B:addExNihiloHammer=true
B:addMeltingOfChunks=true
B:addMeltingOfDust=true
B:addModifer=true
B:doTinkersConstructCompat=true
D:ingotsPerChunkWhenMelting=2.0
D:ingotsPerDustWhenMelting=1.0
# Tinkers Complement added a sledge hammer first, so by default Ex Nihilo Creatio
# respects its existance (it also has more of the graphics defined).
B:respectTinkersComplement=true
}
forestry_compat {
# How many random hives to check each time a scented hive gets a random tick. Setting this high may cause lag.
# Min: 1
# Max: 2147483647
I:hiveTransformTrys=1
}
rubber_compat {
# Possible results of using a rubber seed.
S:rubberSeed <
techreborn:rubber_sapling
ic2:sapling
>
}
moofluids_compat {
# Enable barrel automation of MooFluid/FluidCows/MiniMoos Cows.
# These configs apply to all of the supported cow mods.
B:enableMooFluids=true
# How much (mB) should be drained from a fluid cow at once.
# Cow's cooldown is reset a prorated amount based on this and its max cooldown.
# Min: 1
# Max: 1000
I:fillAmount=10
# Which fluids should not be automatable with barrels;
# or which "should", if fluidListIsBlackList is false.
S:fluidList <
>
B:fluidListIsBlackList=true
}
oreberries_compat {
# Default likelihood that an oreberry seed is sieved;
# gets divided by the rarity value in the oreberries config.
# Dose nothing if JSON configs are enabled.
D:baseDropChance=0.05000000074505806
# OreDict the seeds as listAllseed
B:enableOreBerryOredict=true
# Enable a seed for every OreBerries bush.
# Default properties of the seeds are based on the oreberries config json.
B:enableOreBerrySeeds=true
}
}
crucible {
# Min: 1
# Max: 2147483647
I:woodenCrucibleSpeed=4
}
world {
B:isSkyWorld=true
I:normalDropPercent=100
}
ore {
S:chunkBaseOreDictName=ore
S:dustBaseOreDictName=dust
S:ingotBaseOreDictName=ingot
S:pieceBaseOreDictName=piece
}
witchwater {
# Enable custom fluid mixing
B:enableWitchWaterBlockForming=true
}
}