# Configuration file
global {
internal {
do_not_change {
# Min: 1
# Max: 1
I:configVersion=1
B:warnBreakingChanges=true
}
}
client {
visual {
B:disableNetherFog=true
}
}
compatibility {
biomesoplenty {
B:enableCompatibility=true
}
}
dimension {
nether {
B:generateGravel=false
B:generateSoulSand=false
B:isLavaInfinite=false
B:overrideNether=true
}
}
block {
blue_fire {
# The maximum amount of ticks Blue Fire can set entities alight
# A number is randomly chosen from minEntityTicksAlight to maxEntityTicksAlight
# Min: 1
# Max: 2147483647
I:maxEntityTicksAlight=70
# The minimum amount of ticks Blue Fire can set entities alight
# A number is randomly chosen from minEntityTicksAlight to maxEntityTicksAlight
# Min: 0
# Max: 2147483647
I:minEntityTicksAlight=0
}
nether_portal {
# The higher the number, the rarer it is for Pigman to spawn
# The lower the number, the more common it is for Pigman to spawn
# If set to 0, Pigman won't spawn
# Min: 0
# Max: 2147483647
I:pigmanSpawnRarity=2000
}
magma {
B:turnIntoLavaWhenBroken=false
}
rime {
B:canFreezeLava=true
B:canFreezeMobs=true
B:canFreezeWater=true
}
thornstalk {
B:canDestroyItems=false
# Mobs Thornstalk won't hurt
S:mobBlacklist <
minecraft:wither_skeleton
minecraft:zombie_pigman
netherex:spinout
>
}
hyphae {
B:shouldSpread=false
}
}
mob_effect {
freeze {
# Mobs that won't freeze
S:mobBlacklist <
minecraft:blaze
minecraft:ghast
minecraft:wither_skeleton
minecraft:polar_bear
netherex:wight
netherex:ember
netherex:spinout
netherex:coolmar_spider
netherex:brute
>
# The higher the number, the rarer it is to thaw
# The lower the number, the more common it is to thaw
# Min: 1
# Max: 2147483647
I:thawRarity=1024
}
spore {
# Mobs that shouldn't spawn Spores
S:mobBlacklist <
netherex:spore_creeper
netherex:spore
netherex:mogus
>
# The higher the number, the rarer it is to spawn a Spore
# The lower the number, the more common it is to spawn a Spore
# Min: 1
# Max: 2147483647
I:sporeSpawnRarity=128
}
lost {
# The higher the number, the rarer it is to spawn a Ghastling
# The lower the number, the more common it is to spawn a Ghastling
# Min: 1
# Max: 2147483647
I:ghastlingSpawnRarity=256
}
}
entity {
ember {
# The higher the number, the rarer it is to set a player on fire
# The lower the number, the more common it is to set a player on fire
# If set to 0, Embers won't set Players on fire
# Min: 0
# Max: 2147483647
I:setPlayerOnFireRarity=2
}
nethermite {
# Blocks the Nethermite will spawn from
S:blockWhitelist <
minecraft:quartz_ore
netherex:ore_quartz
netherex:ore_amethyst
netherex:ore_rime
tconstruct:ore
nethermetals:nether_coal_ore
nethermetals:nether_redstone_ore
nethermetals:nether_diamond_ore
nethermetals:nether_emerald_ore
nethermetals:nether_gold_ore
nethermetals:nether_iron_ore
nethermetals:nether_lapis_ore
nethermetals:nether_antimony_ore
nethermetals:nether_bismuth_ore
nethermetals:nether_copper_ore
nethermetals:nether_lead_ore
nethermetals:nether_mercury_ore
nethermetals:nether_nickel_ore
nethermetals:nether_platnium_ore
nethermetals:nether_silver_ore
nethermetals:nether_tin_ore
nethermetals:nether_zinc_ore
nethermetals:nether_aluminum_ore
nethermetals:nether_cadmium_ore
nethermetals:nether_chromium_ore
nethermetals:nether_iridium_ore
nethermetals:nether_magnesium_ore
nethermetals:nether_magnanese_ore
nethermetals:nether_osmium_ore
nethermetals:nether_plutonium_ore
nethermetals:nether_rutile_ore
nethermetals:nether_tantalum_ore
nethermetals:nether_titanium_ore
nethermetals:nether_tungsten_ore
nethermetals:nether_uramium_ore
nethermetals:nether_zirconium_ore
>
# The higher the number, the rarer it is for a Nethermite to spawn
# The lower the number, the more common it is for a Nethermite to spawn
# If set to 0, Nethermites won't spawn
# Min: 0
# Max: 2147483647
I:spawnRarity=64
}
spinout {
# The lower the number, the less time a Spinout goes without spinning
# The higher the number, the more time a Spinout goes without spinning
# Min: 1
# Max: 2147483647
I:spinCooldown=2
# The lower the number, the less time a Spinout spins
# The higher the number, the more time a Spinout spins
# Min: 1
# Max: 2147483647
I:spinTime=6
}
spore_creeper {
# The higher the number, the rarer it is for a Spore Creeper to spawn a Spore on death
# The lower the number, the more common it is for a Spore Creeper to spawn a Spore on death
# Min: 1
# Max: 2147483647
I:sporeSpawnRarity=12
}
spore {
# The lower the number, the less Spore Creepers spawn from a Spore
# The higher the number, the more Spore Creepers spawn from a Spore
# Min: 1
# Max: 2147483647
I:creeperSpawnAmount=3
# The lower the number, the less it takes a Spore to grow
# The higher the number, the more time it takes for a Spore to grow
# Min: 1
# Max: 2147483647
I:growthTime=60
}
brute {
# The lower the number, the less cooldown the Brute has after charging
# The higher the number, the more cooldown the Brute has after charging
# Min: 1
# Max: 2147483647
I:chargeCooldown=2
}
ghast_queen {
# The lower the number, the less Ghastling spawn
# The higher the number, the more Ghastling spawn
# Min: 1
# Max: 2147483647
I:ghastlingSpawnAmount=4
# The lower the number, the less cooldown the Ghast Queen has after spawning Ghastlings
# The higher the number, the more cooldown the Ghast Queen has after spawning Ghastlings
# Min: 1
# Max: 2147483647
I:ghastlingSpawnCooldown=10
}
}
biome {
arctic_abyss {
# Whether or not players can freeze in the Arctic Abyss
B:canPlayersFreeze=false
# The higher the number, the rarer it is for mobs to freeze in the Arctic Abyss biome
# The lower the number, the more common it is for mobs to freeze in the Arctic Abyss biome
# Min: 1
# Max: 2147483647
I:mobFreezeRarity=512
}
}
}