; Sampler config ; created 2020-04-14 20:16:31 -0700 ;--- ; Whether to show the server tick rate in the debug screen (F3). ; This requires a recent Sampler version on both server and client, otherwise the tick rate won't ; be shown. Setting restrictTickRateInfo to false server-side disables this feature for non-ops. ; Valid values: true, false. default: true. showDebugTickRate = true ; Whether to show the frame time graph in the debug screen (F3). ; Valid values: true, false. default: true. showDebugGraph = true ; Whether to restrict tick rate information (debug overlay, "/sampler tps") to ops only. ; Note that the command/overlay has no significant overhead, restricting it isn't recommended. ; Valid values: true, false. default: false. restrictTickRateInfo = false ; Whether to register the /tps command as an alias to /sampler tps. ; Valid values: true, false. default: true. registerTpsCommand = true ; Whether to enable the ability to download Sampler output files ingame via --download. ; The downloads are being transferred in-game from the server to the client in-band with the ; regular game network traffic. Sufficient congestion control is in place. ; Some commands supporting this are export, report and heapdump. ; This mechanism does not allow downloading arbitrary files. ; Valid values: true, false. default: true. enableDownloads = true ; Whether to sample the game startup. ; This will create the NPS file startup.nps covering most of the load time. ; Valid values: true, false. default: false. sampleStartup = false ; Whether to enable Sampler's remote console. ; The remote console allows executing Sampler's commands even while the game doesn't offer a ; command prompt, e.g. for profiling while in the main menu or loading a map. ; A telnet compatible interface is offered on localhost, port 46819, if enabled. Connecting from ; a remote host requires additional means like a SSH tunnel. ; Valid values: true, false. default: false. enableRcon = false ; Settings about modifications to the base game. ; Disabling edits may resolve compatibility issues, but disables some features. [base edits] ; Whether to inject code for measuring the time used by various game objects. ; Turning this off prevents Sampler from obtaining accurate localized measurements. ; Valid values: true, false. default: true. enableGameObjectInstrumentation = true ; Whether to inject code for measuring various clientside events. ; Turning this off prevents Sampler from obtaining some measurements. ; Valid values: true, false. default: true. enableClientInstrumentation = true ; Whether to inject code for detecting new network connections. ; Turning this off prevents Sampler from seeing new connections when using the network I/O ; monitoring features (packettracker). ; Valid values: true, false. default: true. enableNetworkInstrumentation = true