package jonathan.balljumper.classes; import android.graphics.Canvas; import android.graphics.ColorFilter; import android.graphics.LightingColorFilter; import android.graphics.Paint; /** * Created by Jonathan on 27/07/2017. */ public class Ball extends Sprite { private float radius; private float velocity, startVelocity; private float gravity; private float deltaX, deltaY; public Ball(float x, float y, float radius, float velocity, float gravity, float speed, int color) { super(x, y, radius * 2, radius * 2); this.radius = radius; this.gravity = gravity; this.startVelocity = velocity; this.velocity = velocity; this.speed = speed; setColor(color); } public void draw(Canvas canvas) { Paint p = new Paint(); ColorFilter filter = new LightingColorFilter(color, 0); p.setColorFilter(filter); p.setColor(color); canvas.drawCircle(x, y, radius, p); } /** * Bounce the ball. */ public void bounce() { y-=speed; // Give it some speed up, so it doesn't get stuck. velocity = this.startVelocity; // Reset velocity } public void move() { this.deltaY = y; this.deltaX = x; velocity = velocity + gravity; y = y - speed + velocity; this.deltaY = y - this.deltaY; this.deltaX = x - this.deltaX; } public boolean intersects(float x, float y, float w, float h) { return x < this.getLeft() + this.width && x + w > this.getLeft() && y < this.getTop() + this.height && y + h > this.getTop(); } @Override public float getTop() { return y - radius; } @Override public float getBottom() { return y + radius; } @Override public float getLeft() { return x - radius; } @Override public float getRight() { return x + radius; } public float getDeltaX() { return deltaX; } public float getDeltaY() { return deltaY; } }